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New mod for C&C3 that enables buildable walls
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jonwil
Rocket Infantry


Joined: 24 Jul 2005

PostPosted: Sat May 19, 2007 2:18 am    Post subject:  New mod for C&C3 that enables buildable walls Reply with quote  Mark this post and the followings unread

Grab it from http://users.tpg.com.au/jfwfreo/walls.zip

This mod enables walls to be built in the game.
Note that because it is a mod, it will most likely prevent you from playing with anyone who doesn't have the mod.
Also, although this has been extensively tested and works on my machine, I make no guarantees that it will work on yours.
To install this, make a backup copy of the CNC3_english_1.4.SkuDef file in your C&C3 folder. Then unzip the walls.zip file into your C&C3 folder. You should have a modified CNC3_english_1.4.SkuDef file plus a folder called "walls".
To uninstall, remove the "walls" folder and restore the backup copy of the CNC3_english_1.4.SkuDef file.
I don't believe this cause any issues when 1.05 comes out since 1.05 will create a CNC3_english_1.5.SkuDef file. (needless to say, I will be updating this mod for 1.05 once I get my hands on the data files Smile

Post here if you have any problems or questions (or if you just want to thank me for providing such a cool mod Smile
Oh and in case anyone wants to know, NO, this wont work with C&C3 on the 360 Smile

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Sat May 19, 2007 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh got , THIS IS what TONS of ppl been waiting for !

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Unreal Tournament 3 Total Conversion to C&C: Renegade
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 19, 2007 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Please... make... them sold for 5 or 0 $

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Sat May 19, 2007 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, it doesn't work for me Confused I have followed everything that it says to do: I have made a backup copy of the CNC3_english_1.4. SkuDef file and extracted the contents of the zip into the CnC3 folder. Have I done something wrong? Confused

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Sat May 19, 2007 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Why do that when you waste 100$ for each block ?

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Unreal Tournament 3 Total Conversion to C&C: Renegade
www.renegade2007.com

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 19, 2007 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

you press on conect button in the interface... then on another blick...

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Sat May 19, 2007 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

still , each section (wall piece) you build , not only hubs , cost 100$ , even when you connect or continue the wall .
if your wall has 5 pieces (not hubs) you waste 500$
so why do you want to sell each piece for 5$ to 0$ when you waste 100$ on each of those pieces ?

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Unreal Tournament 3 Total Conversion to C&C: Renegade
www.renegade2007.com

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Existor
Combat Engineer


Joined: 18 May 2007

PostPosted: Sat May 19, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

When i enter to the multiplayer, it dosn't work, writes that the another version, but in options stend 1.4. Crying or Very sad

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sat May 19, 2007 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

what about gates?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 19, 2007 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant selling wall sections...

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Sat May 19, 2007 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

SoD.X wrote:
still , each section (wall piece) you build , not only hubs , cost 100$ , even when you connect or continue the wall .
if your wall has 5 pieces (not hubs) you waste 500$
so why do you want to sell each piece for 5$ to 0$ when you waste 100$ on each of those pieces ?


because thats how TS did it.

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Sat May 19, 2007 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

k212 wrote:
what about gates?


Because C&C3 has no gates.

All this mod does is re-enable the code for the walls that was already in the game but disabled by EA. EA never made any functional gates so there is nothing to enable. Gates will have to wait for the SDK.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Mon May 21, 2007 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

cheaper alot cheaper plz

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