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Forest Fires (8)
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon May 28, 2007 11:55 pm    Post subject:  Forest Fires (8)
Subject description: For pics see WIP topic
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This is a remake of the original forest fires map from ts, it has several changes like detailing and objects but layout is roughly the same. check out the Work in Progress topic for pics. note lighting has changed



Forest_Fires.rar
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confactor
Soldier


Joined: 07 May 2005

PostPosted: Tue May 29, 2007 12:07 am    Post subject: excellent Reply with quote  Mark this post and the followings unread

this map is great!!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 29, 2007 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you post ingame screenshots and the minimap?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 30, 2007 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've just played it and I've noticed you haven't tested that map. I mean, I can't see the visible areas of the map, only the invisible. The lighting is so damn strong that we get damn blind! But nice layout.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Wed May 30, 2007 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

shit i may have uploaded the wrong version ill hav a look for u

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Wed May 30, 2007 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thats weird, i just downloaded the version and loaded it in worldbuilder and this is the pic i took and its how it shud look.

it shud appear ingame as it does in the image below, i have no idea y it shudnt



forest fires test.JPG
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forest fires test.JPG



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 30, 2007 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have to test it in game, not simply in the world builder.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Thu May 31, 2007 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

i have tested it a million times in game, the only time it did something weird like that is wen i tried it out with rain but then it would do that in worldbuilder aswell.

heres a screenshot i took from it in game, the map you downloaded should appear like this, if it doesnt try downloading it again



sshot0023.JPG
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sshot0023.JPG



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu May 31, 2007 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried to start in the left side of the map?

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Thu May 31, 2007 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i just tested it .
The map is Superb BUT ! your lightrays shader is not set properly and makes every thing too bright on ultra high shader settings and the bloom effect distortion rays look tooooo long , some textures are not smoothed a specially by the river , the river it self looks strange : / the lightning looks good Smile the use of textures is SUPERB
I like how you made a dead blossom tree as an active Tiberium source !
very good idea .
i really like the tech building placement and their walls and gates that once guarded them Very Happy
About the titans on the bridge , will they stay in the air when the bridge is destroyed ?
Othervise the map could even deserve a spotlight when its finished .
This map really gave me flash backs i cant forget even now , playing in TS 3 vs 3 on tech lvl 1 O_O we had to use silos as walls , bah that was a funny game when you have nothing but single type of infantry to fight with , in that game even harvesters were used as a weapon as the ultimate infantry crusher #Tongue
Bah i am getting a little off topick , good job on the map cant wait to see it finished (if it isn't)
I also suggest that you should set camera distance some thing close to 200min 500max

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Thu May 31, 2007 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

it was meant to b finished, however i am makin a version 1.1:

- this will improve the texturin were it wz left out
- blend the noticable unblended textures
- change the lighting as i found the lightin is a bit depressin in my opinion.

ps. yea the titans do get destroyed, this was one of the first things i tested and i was happily surprised that they do get destroyed. they r in fact destructible aswell as the mkIIs but i made the bottom mkII indestructable, i forgot to do that with the top one.

thank u with the comments, hopefully the map will work for banshee too

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SoD.X
Medic


Joined: 17 Dec 2005

PostPosted: Fri Jun 01, 2007 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dont forget to fix Shader Effects Wink
I also suggest to decrease river scroll speed a tlittle , because at the current speed it looks a little unnatural .

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