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New C&C Generals Zero Hour Tutorial: Editing the AI
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 02, 2007 1:37 am    Post subject:  New C&C Generals Zero Hour Tutorial: Editing the AI
Subject description: Submit your Generals tutorials to PPM!
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There is a new tutorial for C&C Generals: Zero Hour modders here. It's called Editing TheAI, writen by Dutchygamer. Here's a snippet:



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"This tutorial will teach you how to edit the AI in Generals Zero Hour. I especially say Zero Hour, because Generals uses a diffirent way of AI scripting.

Some generals information:
Generals (and Zero Hour) AI attack in waves. These are noted from 1 to 5. Wave 1 attacks are earlier in the game then wave 5 attacks. Wave 5 attacks always have much more and stronger units in them the wave 1 attacks.
Most teams use 3 paths that are in (almost) each map. These are CenterPath, FlankPath and BackdoorPath. Center is the most direct way from his base to his enemy's base. Flank is mostly from the side, and Backdoor is mostly from the other side, or from behind. If you play a map without these 3 paths, they always go directly to the enemy's base."

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Read the tutorial HERE and show us our twisted AI.


Generals tutorials are rare items here and we welcome from basic to advanced tutorials about this game here. But remember that you must not copy tutorials from others. Make your own and post them in the Generals Tutorials Warehouse.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 02, 2007 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, my first tutorial, and then even on the main page Razz Thanks Banshee Very Happy

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