Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:12 am
All times are UTC + 0
Internal error
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sun Jun 03, 2007 3:35 pm    Post subject:  Internal error
Subject description: I get an internal error with this unit but i'm not sure why...
Reply with quote  Mark this post and the followings unread

This unit uses Robopope99 argus titan grafics found here: http://www.ppmsite.com/forum/viewtopic.php?t=14288

As soon as it is built I get an IE...


The code is based on the code contained in his readme.
Rules .ini
Code:

[MMECH]
Name=Missile Mech
WalkRate=2
Prerequisite=GDIFACTORY,GATECH
Primary=MechMissile
Strength=600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=1500
Points=50
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
EliteAbilities=SELF_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
DeploysInto=DMMECH
NoMovingFire=yes

[DMMECH]
Name=Deployed Missile Mech
TechLevel=5
Strength=800
Points=50
Cost=800
Power=0
Armor=concrete
Sight=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=MMECH
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Turret=yes
ROT=5
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
TogglePower=no
EliteAbilities=SELF_HEAL
HasStupidGuardMode=false
Image=dargus
Primary=MechArtillaryMissile
Secondary=MechMissile
Artillary=yes
TurretAnim=DMMECHA
TurretAnimIsVoxel=false

[MechMissile]
Damage=50
ROF=68
Range=8
Burst=2
Projectile=AAHeatSeeker2
Speed=30
Warhead=AP
Report=HOVRMIS1
MinimumRange=1

[MechArtillaryMissile]
Damage=100
ROF=68
Range=15
Burst=1
Projectile=HeatSeeker
Speed=30
Warhead=HE
Report=HOVRMIS1
MinimumRange=5

Art.ini:
Code:

[MMECH]
Voxel=no
Remapable=yes
Cameo=MMCHICON
PrimaryFireFLH=20,-50,100
PBarrelLength=250
SBarrelLength=250
TurretOffset=-16
WalkFrames=15
image=argus

[DMMECHA]
Image=dargus_a
Normalized=yes
[/code]

Back to top
View user's profile Send private message Skype Account
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jun 03, 2007 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

is it added to the unit list?

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sun Jun 03, 2007 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes. both the unit and the deployed unit are added to the lists.

The IE occurs when the Missile Mech is completed building so when it should be exiting the warfactory.

Back to top
View user's profile Send private message Skype Account
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jun 03, 2007 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
As soon as it is built I get an IE...

@ Gufu - if he can build it, it's got to be in the unit list Wink

@ DreganFly - when you get an IE when something's built, it's usually because it's looking for the graphic, and can't find it.

Under "MMECH" rules entry, put Image=MMECH
Double check to make sure your shp files are in an "ecache##.mix"
Double check all the names, and make sure they match

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sun Jun 03, 2007 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Image=MMECH then it certainly won't find it cause mmech.shp doesn't exist.

Quote:

[MMECH]
Voxel=no
Remapable=yes
Cameo=MMCHICON
PrimaryFireFLH=20,-50,100
PBarrelLength=250
SBarrelLength=250
TurretOffset=-16
WalkFrames=15
image=argus

So it should look for "argus.shp" which i put in expand02.mix right?

Back to top
View user's profile Send private message Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jun 03, 2007 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

ecache02...

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jun 03, 2007 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah all your shp's should go in an "ecache##.mix"
where ## is (02 - 99)

Also, the Image=tag is used in the rules file, not the art file, unless it's a building Wink

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sun Jun 03, 2007 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

i moved the Shp's over to ecache02.mix and i still get the IE when the unit has finsihed building Sad

Back to top
View user's profile Send private message Skype Account
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jun 03, 2007 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you'll notice in the MMCH art entry, it comments out the Image= tag, and in the rules it has Image=MMCH

Try taking out the "image=argus" in the art entry, and put Image=argus in the rules entry instead.
(also, use a capital "I" in Image, it's all case-sensitive IIRC)

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sun Jun 03, 2007 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i made the i an I and it now works lol...

Back to top
View user's profile Send private message Skype Account
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jun 03, 2007 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

glad to help dude #Tongue

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1879s ][ Queries: 11 (0.0077s) ][ Debug on ]