Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Nov 05, 2024 3:57 am
All times are UTC + 0
GDI and Nod gates
Moderators: Judeau
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Sun Jun 17, 2007 1:12 pm    Post subject:  GDI and Nod gates Reply with quote  Mark this post and the followings unread

Was just bored, so I took the simplest thing in TS to model.
These are supposed to be highest lod GDI and Nod gate models each with 4 levels of damage. Only geometry, no material/normal/UV mapping work.



GDIgatelod0dmg0.jpg
 Description:
 Filesize:  9.58 KB
 Viewed:  9487 Time(s)

GDIgatelod0dmg0.jpg



GDIgatelod0dmg3.jpg
 Description:
 Filesize:  8.66 KB
 Viewed:  9487 Time(s)

GDIgatelod0dmg3.jpg



Nodgatelod0dmg0.jpg
 Description:
 Filesize:  5.17 KB
 Viewed:  9487 Time(s)

Nodgatelod0dmg0.jpg



Nodgatelod0dmg3.jpg
 Description:
 Filesize:  8.18 KB
 Viewed:  9487 Time(s)

Nodgatelod0dmg3.jpg



Nod, GDI gates.rar
 Description:

Download
 Filename:  Nod, GDI gates.rar
 Filesize:  92.27 KB
 Downloaded:  295 Time(s)


_________________
Time will tell...
Sooner or later...
Time will tell...

Back to top
View user's profile Send private message
ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Jun 17, 2007 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

the nod one looks very similar #Tongue

_________________

Back to top
View user's profile Send private message
Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Sun Jun 17, 2007 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI one would need at least 1000 tris to look similar enough.
Nod one is much simpler.

_________________
Time will tell...
Sooner or later...
Time will tell...

Back to top
View user's profile Send private message
Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Jun 17, 2007 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kiith-Sa wrote:
GDI one would need at least 1000 tris to look similar enough.
Nod one is much simpler.


that's what we have textures for Laughing

and i see you enjoyed the use of booleans

_________________
Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

Back to top
View user's profile Send private message Send e-mail Skype Account
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jun 17, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The damage stages sort of give me the impression of a crunced aluminum can, not so much something that has been shelled to oblivion...

Still though, it's nice work

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Mon Jun 18, 2007 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool what do they look like ingame though

_________________
U flame me the evangelion series will kill u

Back to top
View user's profile Send private message
Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Jun 18, 2007 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

sarpedon wrote:
cool what do they look like ingame though


explain HOW one would see that with a non-existant game ?

_________________
Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

Back to top
View user's profile Send private message Send e-mail Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 18, 2007 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, four levels of damage? What colors will be used for health bar? Green...yellow...red...and black? Or gray instead of black? I remember that the bibs.shp in TS had four different damage levels, and the last one was gray. Well, it was first frame in the animation.

_________________


Back to top
View user's profile Send private message
Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Mon Jun 18, 2007 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't use Booleans at all #Tongue.
Blender's Booleans are pretty crappy.
Everything extruded. Damaged ones simply deleted few vertices and fixed the error+moved other vertices Color textures can't make GDI gate look good enough, too, but if there were normal maps...
Why should levels of damage be limited/ linked to colors? If one wants 10 levels of damage, he/she should be able to do it, and differently for every unit in game, with % of damage set per level, perhaps more models per level to be chosen from randomly...

_________________
Time will tell...
Sooner or later...
Time will tell...

Back to top
View user's profile Send private message
Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Jun 18, 2007 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kiith-Sa wrote:
I didn't use Booleans at all #Tongue.
Blender's Booleans are pretty crappy.
Everything extruded. Damaged ones simply deleted few vertices and fixed the error+moved other vertices Color textures can't make GDI gate look good enough, too, but if there were normal maps...
Why should levels of damage be limited/ linked to colors? If one wants 10 levels of damage, he/she should be able to do it, and differently for every unit in game, with % of damage set per level, perhaps more models per level to be chosen from randomly...


there are some blender python scripts for good booleans

_________________
Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

Back to top
View user's profile Send private message Send e-mail Skype Account
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Jun 18, 2007 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

What models will engine use?

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Jun 19, 2007 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Judeau wrote:
sarpedon wrote:
cool what do they look like ingame though


explain HOW one would see that with a non-existant game ?


Magic ! Neutral

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 19, 2007 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

No, not magic. But with the power of idiocy!

_________________


Back to top
View user's profile Send private message
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 19, 2007 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
What models will engine use?


I was about to ask the same, but Gufu was faster.

Back to top
View user's profile Send private message
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Jun 19, 2007 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
No, not magic. But with the power of idiocy!

we're going to ressurect suveyleys?

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Jun 19, 2007 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kiith-Sa wrote:
GDI one would need at least 1000 tris to look similar enough.


Just make it a lengthened triangle + apply the "nibbing"(if that's the right term) with a texture. That's how I'd do it, anyways..

=3
on health bar colors:

green
yellow-green
yellow-orange
red

imo, anyways.. more colors, more sections of those colors.. IE, green, green-yellow, yellow, yellow-orange, red..

_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2002s ][ Queries: 17 (0.0158s) ][ Debug on ]