Posted: Sun Jun 24, 2007 10:54 am Post subject:
AI
Subject description: problem with ai.ini not working correctly...
Is there any way to make an AI unit move to a freindly building cause I can't find the script for it... Last edited by DragonFly on Sat Jun 30, 2007 9:53 am; edited 1 time in total QUICK_EDIT
... Well ive got a pool team which build my missiles mech than deploys them (they can fire undeployed so the ai won't deploy them unless the script says so)
The problem is 90% clump around the war factory so if i can't make the script move them to another object is it possible to just get more of them to move away from the factory without acatually leaving the base?
How come in this AI file ONLY the pool teams for the juggernaught, missile mech and artillery work atall?
I see no reason why the scripts for captureing the netrual ITF's and attack scripts as well as the infantry pool teams are not working...
The problem is the 7 and the 6. I mean, 7 and 6 can't be used in that place, the only numbers allowed are -1,0,1,2,3 and 4, being the most commonly used -1 (enemy owns/no condition), 0 (enemy owns) and 1 (AI owns). _________________ Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Nov 18, 2011 4:49 pm Post subject:
superdjidane wrote:
It is impossible to make AI uses Aircraft.
All my Ai triggers works with vehicle and infantry and vehicle, but not with Aircraft. Is it a special way for that ?
Yeah, sure, and in my mod the AI magically uses aircraft just fine because I'm Dutchy...
AI and aircraft work fine. Hell, they even work so well I reduced the amount of air attacks by the AI because they are so annoying. Mostly because for each unit the AI buys, it gets a free copy for each Helipad it owns (aka Clonewars bug). QUICK_EDIT
Mostly because for each unit the AI buys, it gets a free copy for each Helipad it owns (aka Clonewars bug).
I don't think it's free. I have seen the AI produce different units from multiple factories at the same time, and sometimes also the same unittype but at different times (like WF#1 produces a Titan, and a second later WF#2 produces another Titan). Of course, if the AI has a neverending MultiplayerAICM cash bonus, it's practically the same as cloning. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Nov 18, 2011 5:46 pm Post subject:
With WF it may be different as it has to wait for a door anim. For Airpads the unit spawns immediately if it is empty, or else it will fly in from the edge of the map. QUICK_EDIT
With WF it may be different as it has to wait for a door anim.
Doesn't explain the different unittypes thing though. I believe it's like RA1; the AI pretty much plays like it'd have a C&C3-style sidebar but just happens to build the same unittypes from all factories most of the time.
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