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Problem with parabombs
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saunders
Vehicle Driver


Joined: 23 Jun 2007

PostPosted: Tue Jun 26, 2007 5:18 pm    Post subject:  Problem with parabombs Reply with quote  Mark this post and the followings unread

I replaced the american paradrop with parabombs, and everything goes fine, except that the bombs won't explode when they touch the ground. I've done a lot of research on google, deezire's site, this site and modenc, yet I haven't found a clear solution for this problem. They do explode when caught in a flak explosion, but don't explode when touching the ground. Here are my codes:

;Parabomb dude
[PABOMB]
UIName=Name:PABOMB
Name=Parabomb
Image=PABOMB
Category=Soldier
Primary=ParaBombLaunch
CrushSound=InfantrySquish
Strength=1
Armor=none
TechLevel=-1
Sight=3
Speed=1
Owner=Civilians
Points=10
Selectable=no
LegalTarget=no
CanRetaliate=no
Insignificant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SpecialThreatValue=1
Bombable=no
Trainable=no
Explodes=yes
DeathWeapon=TerrorBomb
DeathAnims=DEMTEXP ; placeholder
Size=1
Crushable=no
IFVMode=0

[ParaBombLaunch]
ROF=15
Range=-2
Speed=100
Damage=1
Suicide=yes
Warhead=SA
Projectile=InvisibleAll

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jun 27, 2007 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't use -2 range, that special logic for weapons which don't actually do damage but help ai or spawn stuff

use range=255

also u want it to attack friendlies by default (look at ; code on IVAN)

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saunders
Vehicle Driver


Joined: 23 Jun 2007

PostPosted: Thu Jun 28, 2007 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh, didn't work, still have the same problem

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Dracaveli12
Medic


Joined: 05 Jun 2006

PostPosted: Thu Jun 28, 2007 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Proximity= (on projectile)

It's best to create a new projectile, since any changes made to [InvisibleAll] will affect all weapons using it.


Owner=Civilians ??

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