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Multi-Language.dll -- Version 1.00
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jun 30, 2007 1:13 am    Post subject:  Multi-Language.dll -- Version 1.00 Reply with quote  Mark this post and the followings unread

Multi-Language.dll -- Version 1.00

This is a modified 2.03 language.dll with all available languages inserted into it, these languages are...

German
US English
French
Spanish

I decided to create this so Tiberian Odyssey would support multiple languages on its release. Before anyone asks for a German or French TS 2.03 EXE, all the EXE are the same, it’s the language.dll that differs from languages in 2.03.

So here is it, if anyone will use it that is... oh BTW, it selects a language depending on the Language of your Windows installation, so if you have a German Windows installation, then, yup, it will use the German Dialogs and Strings.

Note* This is Version 1.00, I am not 100% sure if this will work for everyone, so if you some across a problem like German showing some US English stuff, then post here please so I can update it.

Could be of use to CNCVK for ETS... its here if you want it mate.

Download Link:
http://www.ts-recoil.ppmsite.com/user_guid...e.dll_V1.00.rar

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Sat Jun 30, 2007 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool stuff, I'll certainly be taking a closer look at this later on. Hey, you (or anyone else) wouldn't know if there is a syslanguage ID/number for welsh? Because I happen to have a welsh equivalent of language.dll (made for school), if it has it's own syslangauge ID/number then you can have them if you like. Yeah,I know, only like 0.01% of the world speaks it. But you know, its there Wink

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jun 30, 2007 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

From what i see, there is not a Language ID for welsh...

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Sat Jun 30, 2007 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I could not find one, just wondering if you had any idea. Still, good work with this Wink

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 01, 2007 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

We want real English! Razz

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 01, 2007 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Real english! lol... maybe i could do that... too, anyone else want other languages? if you do, let me know and i will PM a complete list of strings to translate.

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sun Jul 01, 2007 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm presuming it's possible to translate unit names in mods then or does it only use the name= from rules.ini?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 01, 2007 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope, objects used in the game world use the Name= flag in the needed INI file. in non english versions, LangRule.ini and LangFS.ini need to be used.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Jul 01, 2007 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's the difference between English and US English?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 01, 2007 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

things like initialize and initialise / colour and color i suppose... maybe someone can give a better example.

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Sun Jul 01, 2007 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

As you say, its just spelling differences, and possibly a few word differences (like "pavement" and "sidewalk").

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 01, 2007 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

indeed, i will upload a full list of strings from the language.dll tonight so people can translate it into there own language.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jul 02, 2007 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah i want it =)

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Jul 02, 2007 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

In progress with it as i speak, just a tad busy though...

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jul 02, 2007 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is, ok. But I hope you post it soon Wink.

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