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starting to model, any thoughts?
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jul 03, 2007 11:28 am    Post subject:  starting to model, any thoughts?
Subject description: meh...
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this is my second 3ds max model, ive only had the program 8 days... so if it sucks im sorry, criticism is welcomed... *warning* if a stupid question is asked, i might just bite your head off XD have a nice day



Mech Legs Perspective Back.png
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Mech Legs Perspective Back.png



Mech Legs Perspective.png
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Mech Legs Perspective.png



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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Tue Jul 03, 2007 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMFG 8 days are u lyin thats amazin (or im just crap) one of the 2

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jul 03, 2007 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh. modelling itself isnt hard. it gets tough when you get to texturing, and animating.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jul 03, 2007 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL...in 8 day you do better than me 3 year. #Tongue
what you tring to do, Gundam/Armored Core style mech? nice legs nice detail i like it.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jul 03, 2007 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep, armored core haha. if anyone is familiar with the series, i am recreating AC Dual Face. also known as Genobee. ^^ thanks Holy_Master for the kudos. i apprecaite all of your support Very Happy

Last edited by SaneDisruption on Sat May 23, 2009 8:27 pm; edited 1 time in total

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Jul 03, 2007 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're very good, I don't see much close to this detail (AC is hard to make too), but if you plan on putting it into a game, just wait because that's the hard part. ESP. VXLs (what a pain). Laughing

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Jul 03, 2007 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats awsome man I still cant do stuff like that... Yup gundam or you could give it a torso with a head like the aliens from aliens vs predator. But with with a very mechanical square-ish look ofcorse.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Jul 03, 2007 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice, though it seems you're using a ton of individual objects

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Tue Jul 03, 2007 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me of the AWGS from Xenosaga.

Nice work =)

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Aug 01, 2007 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow thats pretty cool, i think theres a few too many panels on the legs, but if your following a already made concept stick to it, because its still wicked, nice

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