Posted: Wed Jul 04, 2007 4:33 pm Post subject:
explode on deploy doesn't work
can someone help me ;
i tried to make a demotruck explode on deploy,but it doesn't work
demotruck deploys into nademo , and here are the tags i used ;
-added nademo to buildings list
-added this to the description in rules.ini:
[NADEMO]
Name=NADEMO
TechLevel=-1
Strength=250
Points=25
Power=0
Armor=light
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Explodes=yes
Explosion=DEMOBOMB
BaseNormal=no
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
TogglePower=no
HasStupidGuardMode=false
[NADEMO_A]
Normalized=yes
Surface=yes
Rate=500 ;make it quite high
Damage=10000 ; Also make it high
some please tell what i did wrong;
-also for some reason, the truck deploys in the square above, how do i fix this?
-the truck deploys but still has full health, although it i attack it, it does explode with the proper explosion
(BTW what does AFAIK mean ?) QUICK_EDIT
i have another small problem with this unit and also with the proximity mine,as when it deploys, it deploys one square to the north of where i order the unit to deploy QUICK_EDIT
All things that deploy into buildings do that, you just don't really see it with the ConYard, but it does too. There's really nothing you can do about it. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Hmm...you're right! (I forgot what forum I was in ) Let me get back to you on this then... _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
nobody knows how to solve this problem (units deploy one square to the north in stead of the square where they should? - only happens with new deployable units )
please someone help, all my new deployable units do this and it's driving me crazy (old units don't have this problem though ) QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Jul 10, 2007 7:19 pm Post subject:
Just add IsJuggernaut=yes, Artillary=yes or TickTank=yes, to the deployed vehicle (the building in which the vehicle deploys). That will fix it, however each of tags, has an specified facing direction before deploying
Every unit which deploys into a 1x1 structure has one of these tags, with the exception of the sensor array which has SensorArray=yes, which might have a similar effect. QUICK_EDIT
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