Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 2:11 pm
All times are UTC + 0
I think I asked this question before
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Wed Jul 11, 2007 10:08 am    Post subject:  I think I asked this question before
Subject description: but didnt get a good answer
Reply with quote  Mark this post and the followings unread

How do you make buildings on your map belong to a player in the start of the map? Take a look at this map that I uploaded. I downloaded this map from RADEN website.



$PuRe SkILLs by yoshq.YRM
 Description:

Download
 Filename:  $PuRe SkILLs by yoshq.YRM
 Filesize:  303.02 KB
 Downloaded:  289 Time(s)


_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Jul 11, 2007 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

"PuRe SkILLs", yeah right. That map is a bloody amalgamation of all the worst practices in map modding...

As for your question, it's mapping-related, so moved to Mapping Discussion. The answer is, create a trigger, Name - "Give attached object to player at the first starting position", Event - 13/Time Elapsed , param 1 (or more, test it yourself and tweak to your liking), Action - 14/Change House, param <Player>. Then repeat the same for each starting position, just change <Player> to @B, @C , for each increasing starting position. Then, for each object you want to give the player, double-click it, and in its Tag dropdown, select the appropriate trigger's tag (which will be named the same as the trigger).

Last edited by John Galt on Thu Jul 12, 2007 11:09 am; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Thu Jul 12, 2007 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! So I can do this to vehicles? And whats the use of param in events and what happens if I change it?

_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Jul 12, 2007 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

DCoder wrote:
Event - 13/Time Elapsed , param 1

If that isn't self explanatory to you, then you need to open your eyes. Confused

"Time Elapsed" - How much time? Well duh, the Parameter of course is the amount of time. Rolling Eyes

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Fri Jul 13, 2007 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

ok

_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Fri Jul 13, 2007 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

i got another problem now. I made triggers for every player and placed them on buildings. But the problem is that when I play the map, all the buildings belong to player 1 instead of themselves.

_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Jul 13, 2007 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

You left the <Player> parameter the same on all the triggers.

"Action - 14/Change House, param <Player>"

_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Fri Jul 13, 2007 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok I am very sure that in the param, they are all different. Take a look at the screenshots and see if there are any mistakes.



trigger4.JPG
 Description:
This is the tag dropdown for my building
 Filesize:  29.34 KB
 Viewed:  7154 Time(s)

trigger4.JPG



trigger3.JPG
 Description:
 Filesize:  34.93 KB
 Viewed:  7154 Time(s)

trigger3.JPG



trigger2.JPG
 Description:
 Filesize:  35.83 KB
 Viewed:  7154 Time(s)

trigger2.JPG



trigger1.JPG
 Description:
 Filesize:  33.14 KB
 Viewed:  7154 Time(s)

trigger1.JPG



_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Jul 13, 2007 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Trigger's House should be set to a house that's certainly on the map, like Civilian. If that still doesn't work, attach the map so we can check for ourselves.

Back to top
View user's profile Send private message Visit poster's website Skype Account
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Fri Jul 13, 2007 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok I fixed it. And I solved my problem. You can see in my trigger3.jpg, in the param. I shouldn't just type in <Player>. I should select the <Player> from the list with 4 numbers infront of it. Then it will work.

_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Fri Jul 27, 2007 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Another question referring from the map I uploaded. How do you make messages appear in the beginning of the game?

_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
skyboy
Soldier


Joined: 16 Jun 2007
Location: Guess...

PostPosted: Sat Jul 28, 2007 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

if a map has something that you want to do in it, examine it next time.

action 11 text trigger

type your own text, it will have Missing'your-text' if you don't choose something thats already in the game, unavoidable in maps

Back to top
View user's profile Send private message
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Tue Aug 07, 2007 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks but where do I place the trigger on?

_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Aug 07, 2007 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't place it anywhere... But i really advise you not to make text triggers unless you're using the ra2.csf editor... Which is a bit complicated for someone who can't figure out what the elapsed time trigger does... But if you really want to do it, it's simple... Use Elapsed time, set it to what time you want the text trigger to go off (at the start of the game, it's obviously gonna be something like 1 - 5 seconds, just type in 1 in the little drop box)... And then select in action's, "11 - Text Trigger"... Then, in the little drop box, Type in what you want it to say... However, there are many issues with doing it this way:
1 - The Text Trigger can't be very long, only about 18 letters long.
2 - The Text Trigger can't contain any spaces, otherwise it'll be faulty, you must replace spaces with either "_" or "-".
3 - It add's "MISSING:" at the start of the text trigger, so it'll look really unusual...

Do as you please... I'm just letting you know that it's a very faulty way of doing things.

Back to top
View user's profile Send private message
smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Wed Aug 08, 2007 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright thanks

_________________
Smikerboyz

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1706s ][ Queries: 17 (0.0150s) ][ Debug on ]