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Forest fires
Moderators: Global Moderators, Red Alert 2 Moderators
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FlyingZ
Medic


Joined: 30 Jan 2006

PostPosted: Mon Jul 16, 2007 9:41 pm    Post subject:  Forest fires Reply with quote  Mark this post and the followings unread

Best if used on a flame weapon

Add this code to any projectile not currently using shrapnel:
Code:

ShrapnelCount=1
ShrapnelWeapon=Z1gun




The fires:
Code:

[Z1gun]
ROF=500 ;NA
Range=2
Speed=5
Damage=10
Warhead=ZWH
Projectile=Z1gunP

[Z1gunP]
AA=no
AG=yes
ROT=60
ShrapnelCount=1
ShrapnelWeapon=Zfrag

[Zfrag]
Damage=10
ROF=500 ;NA
Range=2
Projectile=ZfragP
Speed=5
Warhead=ZWH

[ZfragP]
AA=no
AG=yes
ROT=60
ShrapnelCount=1
ShrapnelWeapon=Z1gun

[EINS]                      ;Placeholder
Primary=Zfrag

[MUMY]                      ;Placeholder
Primary=Z1gun

[ZWH]
Verses=0%,0%,0%,0%,0%,0%,50%,0%,0%,0%,0%
Wood=yes
AnimList=INITFIRE


The prob is with no trees you still get little short-lived fires.


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Mar 01, 2009 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for reviving this thread but I want say that this tutorial gives an IE. I tried to fire the tree and an Internal Error pops out.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Mar 01, 2009 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

you should make dummy units...

EDIT: oh wait the dummy is there...

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Mar 01, 2009 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It'll IE because OnFire=ANIM is missing from [AudioVisual].

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Mar 01, 2009 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

So if I'll place OnFire=INITFIRE will it work? Or it needs an appropriate anim?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Mar 01, 2009 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

OnFire needs 3 anims afaik (I had 4 and it IEs, so I guess any less will do the same).

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Mar 01, 2009 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah! And it lives! This is gonna be useful for my mod! Very Happy



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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Mar 01, 2009 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's strange, Bolt. I have 4 fire animations on it and never had an issue.

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