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Update.
Moderators: Delirium Staff, Ickus
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Oct 27, 2007 7:05 am    Post subject:  Update.
Subject description: Dev-blog
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Greetings pplz.

I have a small update for now.

As usual busy off doing real life stuff, coursework, which now involves working on an 3d animation and among other thingsf. I am sure many people know how that goes. Wink

however I have been working among the shadows,organizing secret meetings to take over the world and sell america to grey reptoids #Tongue but I been also busily working on a new revised script or storyline. I finally got it to my liking. It does change some perceptions on how I originally portrayed this mod before. However I feel confident about its potential and will definately post more information as soon as I get the chance.

Also the question has arisen if I shall move onto a different engine.

I love the 2d sprite feel and look but thats as an artist and as a old time C&C player. As mod dev. I also want to take advantages the new features of the engines that are out there (C&C3 to name one of them)..but its new water for myself to tread and fairly new to the rest of the modding community as well.

Although with the announcement of RP2, I am still mainly leaning towards sticking with RA2:YR.

So I am curious if what do you people think. Move on. or stay? I would like to hear out some well thought out suggestions.


Until next time.

-Ickus out like candy on Halloween.

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Last edited by Ickus on Mon Nov 05, 2007 8:04 am; edited 1 time in total

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat Oct 27, 2007 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

If I were you, I'd head straight for C&C3. Looking at your ideas, it would grant you so much more freedom: nice FX effects that make RA2 particles look like kindergarten toys, 3D models that don't need being converted into an inferior format, large maps that utilize textures instead of stupid TMP's (No need to overhaul the entire terrain batch), and stuff that is way more interactive and moddable. I'd say RA2 just to be able to play it, but by the time this mod is finished, I'll prolly have either an 8800 GTX and other nice doodads on my desk, heheh. Wink

So in short, go C&C3

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Oct 28, 2007 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I believe what RA2 is still an engine you search for... hovewhere titanmk2 is somewhat right - The CnC 3 engine will do a great job for the mod. But he also brings another thing:C&C needs quiet a system - while RA 2 allows more people (as most of comunity still on crappy comps #Tongue) to enjoy it.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Oct 28, 2007 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I Agree, CC3 is a good option to go for, the engine is quite moddable too i think...

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Sun Oct 28, 2007 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

So this a preemptive strike on figuring how can I portray the story in terms of the engine..Well I don't own a copy of C&C3 yet, but I am not committing to production before I get a chance to play it and I am still in the midst of trying to flesh out major details.

but another thing what about other choices such as Renegade, generals or another game that is not C&C?

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Oct 28, 2007 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem with Renegade is the difficulty of modding. If I were you, I'd stay away from it. Besides, no other game that I know of supports this much moddability while keeping it easy. Then we also have the huge advantage of it being the same engine as Generals and BFME I and II. Modding it is a slight step up from your normal routine, but the rewards are great.

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Tue Oct 30, 2007 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I see. even members from moddb felt it would be better suited for C&C3..and well it does push back production dates indefinitely and now leaves a hold on development, but its in the best of the project to move forward.

In the mean time

I also have another mod project that I wanted to work on...its a much smaller scale, TS:FS mod that takes the spirit of the original iteration of Delirium.

If any one is willing to help that would be cool.

-Ickus out like ammo

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Delirium..

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Oct 30, 2007 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW about other engines you could wait for SC2; I'll do so, to compare which is better. And actually I'm leaning towards SC2, for it's impressive single player experience (if you have seen that video). Though it's likely that it won't be as modable (like in making a proper mod, not map-mods) as other games, which is common in Blizzard's games.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Oct 30, 2007 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea. definately some kick ass stuff in SC2 and it was an option but C&C3 is out already, and people are getting familiar with it. While it is unknown how moddable it will be...but I believe it will be similar to wC3 but how similar?.. is to be known.

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Delirium..

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Oct 30, 2007 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love the module system in the Sage-engine games. It seems like you can do so much. Like I said before, it takes a little while to get used to it, but the results are very professional if you have the 3D skills to bring your coding to life.

C&C3 all the way.

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Ickus
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PostPosted: Wed Oct 31, 2007 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

what is this module system you speak of?

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