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is it possible to make several new para drop sw?
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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Jul 25, 2007 9:23 pm    Post subject:  is it possible to make several new para drop sw? Reply with quote  Mark this post and the followings unread

i cloned basicly the tech airport and gave it the image and the superweapon "ParadropSpecial2" and i copied paradropspecial obviously. i then went to the superweapon list and named 13=ParadropSpecial2 and i adden the new building to the building list... everything works actually until i get the time down, when its done i select it (when it says ready) and i get the paradrop icon but when i click it dosent deploy anything and i try the original it works. what am i doing wrong this time Very Happy

also i doubt its possible but ill ask anyways, how do you make a nw paradrop scheme like instead of 10 GI's on this one i have a bunch of seals...

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Dupl3xxx
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Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Jul 25, 2007 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you useing RA2 or YR??

I don't think it can be done without "looseing" an other SW if it's RA2 Sad but if it's YR then it's hope, and a loot of it too Wink

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Jul 25, 2007 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

its yuris revenge, forgot to add that.

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Dupl3xxx
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Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Jul 25, 2007 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

GO HERE donwload NPatchand the MDK and check the MDK for details. It includes a list of superweapos inside the "ReadMe" use it as a base, just remember to add a "action" #Tongue

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Wed Jul 25, 2007 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

My god, what is your problem? Do NOT download the NPatch, for the love of whatever you believe in. Go to the RenegadeProjects file fortress and get the old Rock Patches, or find them elsewhere.

And, it's possible to not need the RP to make a new Paradrop clone. You'd be stuck with the same units from one or the other paradrop, but it's your call.

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Wed Jul 25, 2007 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't the RBT website dead? Confused All the Rock Patch files in the Fortress have been removed...

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Jul 25, 2007 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok.... lets try on how to not need rock patch..... how would i do it? and what the heck is an npatch? and i went to renegade projects and everything seems dead or broken, anything from Dcoder just takes you to a link that i get even more confused.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Thu Jul 26, 2007 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

RTB is dead, yes. The old Rock Patch is still there, though. Go to the Fortress, then Mirror folder, and Rock Patch Legacy folder has the files.

You might want to read about the few unused actions discovered by whoever during TS SW experimentation. RA2 has another unused action, TibSunBug, but all these non-used actions don't have cursors (bar TibSunBug, which has a blue cursor) and have some not-understood function.

If you open up the EXE in notepad and search for DontUse, you'll see several ones. It's as simple as using one of those actions to get a SW that has no cursor, but works as a SW.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Jul 26, 2007 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

NPatch 1.00 = RockPatch 1.10

Modder666 wrote:
My god, what is your problem? Do NOT download the NPatch, for the love of whatever you believe in.


Ehh, what's the problem? NP works fine, as RP did/does. And I think Banshee saied no nagging on NP og VK, if I remember correct Wink

And with NP, you'll not need any hacks (wich cause many (all?) IE (errors))

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Jul 26, 2007 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

so your saying it may be because im using it as superweapon 13? so what i need to do is replace a unused superweapon? im so confused XD im really sorry, im still horrible at modding so try explaining in noob form.

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Thu Jul 26, 2007 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

First view your existing rules.ini entries of superweapons like the American Paradrop to discover how they work. It is quite simple.

You have to atach you superweapon to a building (Superweapon=XXX),
then you have to add that superweapon to the Superweapon list and finally you have to create a new section behind the existing ones to define your superweapons properties. ([Name_of_your_SW])

Try the following ressources for adding ParaDrops without any patches:
http://www.modenc.renegadeprojects.com/Paradrops
Also VERY important:
http://www.modenc.renegadeprojects.com/Actions

Adding different paradrops is not really possible without one an exe hack so try:

http://vk.sytes.com - some like it, some not
http://rtb.creativegaming.net - 'old' version of NPatch

But there's also an workaround to have one more paradrop without any hacks:
[I can't find it. Maybe someone could add this link. It was a tutorial which shows how to clone the American ParaDrop so that it seems that there is one more]

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Last edited by gordon-creAtive on Sat Oct 20, 2007 6:32 pm; edited 1 time in total

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Thu Jul 26, 2007 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I say to not use NPatch because of the fact anything you do has to fall under an iron fist will and dictatorial rules that would make your mod incompatable and unable to be played the minute a new patch came out. Easier to stick to the underground RP, and just packaging it in.

You're thinking of the tutorial at Deezire, Gordon.

http://www.deezire.net/modules.php?name=Sections&op=viewarticle&artid=9
- required to register to view.

That might be exactly what you need, wardeathfun. Also, number doesn't matter. #Tongue

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Jul 26, 2007 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, thanks, lol. i will look at the tutorial since im already a member Very Happy

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Dupl3xxx
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Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Jul 26, 2007 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice for you Wink

It is not shure if "NP 1.00" is incompatable with "NP 1.01"

But as far as I remember, RP did change some tags too. Some at the lightningstorm I think. But, I don't care, I realy don't want to strart a wart of this, after all, the question is awnserd, so this should be locked now...

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jul 27, 2007 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

i dead what the tutorial said and it made things worst... so im assuming i either did something wrong or something, but how would i make it to have multiple paradrop actions, im thinking of giving each country a special paradrop and making curtain supports like sniper support, seal support, etc.

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gordon-creAtive
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Joined: 14 Jun 2007

PostPosted: Fri Jul 27, 2007 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Then I propose to use RockPatch or NPatch. See my previous posts for links.

In case you're using RockPatch, check out the MDK or the help file that comes with it.

In case you're using NPatch, download the MDK to gain the knowledge you need to add several ParaDrops.

I recommend RockPatch, the RPCE versions are the best I guess.

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Last edited by gordon-creAtive on Sat Oct 20, 2007 6:32 pm; edited 1 time in total

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Fri Jul 27, 2007 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Modder666 wrote:
I say to not use NPatch because of the fact anything you do has to fall under an iron fist will and dictatorial rules that would make your mod incompatable and unable to be played the minute a new patch came out.

Get rid of your anti-Npatch crap, weather you like Npatch or not leave the patch alone, let the guy make his own decision, and if it fixes his problem then good for him.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri Jul 27, 2007 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, if you had actually paid attention instead of going for a shot at assaulting me, you'd see that my only anti-NPatch is my opinion, which I absolutely refuse to remove.

And I agree with Gordon, you'll need RP or NPatch to achieve this effect. Or a lot of triggers on maps. Laughing

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jul 27, 2007 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, no way am i doing triggers. ok thanks, ill go to the links, i have a rock patch installed (for mental omega and have no idea what it is) so ill see if i can not download anything for my XP is as slow as it is, im on my other computer right now because its so slow. its rockpatch celeberation..... so where would i get "MDK" which i have no idea what it stands for Very Happy

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri Jul 27, 2007 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

MDK is Mod Development Kit.

Check around for Nighthawk's "BANNED RP PATCHES" page, he's got everything from 1.07 to RP 1.10 #0036, with all the MDK help files.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jul 27, 2007 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread


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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri Jul 27, 2007 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The RPCE MDK is what you need. Should be updated to reflect all changes.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Jul 28, 2007 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, i got all the help files, thanks so much...




ok, i am learning how to do it but when i click on the adding custom actions button it just slows down my computer and dose nothing, is there a link of the text without viewing it myself or can somone post it here for me?

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Jul 28, 2007 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread


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