Posted: Mon Jul 30, 2007 11:20 am Post subject:
barrels without turrets
is it possible to make vehicles that have barrels but no turrets?
i've tried it , but the barrels didn't appear ingame, but i had no problems with the hva so this is kinda weird
also, i have questions about these 3 tags in art.ini :
BarrelOffset -> not a single unit uses this ; does it even work? maybe not needed if you do it in the hva file
what are these for :
SBarrelLength= ; only seen with titan
PBarrelLength= ; all the others use this, but titan too QUICK_EDIT
no it says X and Y axis , but no one uses it
but it's the Sbarrellength and Pbarrellength that bug me more
PbarrelLength is the length of the primary weapon's barrel to the projectile exit location
Sbarrel is for the secondary weapon
basically, primaryFLH sets the direct offset from the turret/unit centerpoint
and the barrel length is the well, barrel sticking out of that point _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
no it says X and Y axis , but no one uses it
but it's the Sbarrellength and Pbarrellength that bug me more
PbarrelLength is the length of the primary weapon's barrel to the projectile exit location
Sbarrel is for the secondary weapon
basically, primaryFLH sets the direct offset from the turret/unit centerpoint
and the barrel length is the well, barrel sticking out of that point
and, explain what you mean with barrel without turret
a non-rotating barrel that does change pitch, or simply a rotating barrel without a turret attached, OR simply a static "barrel" that always points forward without ever changing _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
i mean a voxel , for example unit.vxl, with unitbarl.vxl but with no unittur.vxl
make unittur.vxl an empty voxel then _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
if you want a unit like an artillery that has a barrel only for the recoil anim and going up and down for range alignment, then this is not possible.
Because you need a turret, so that a barrel is visible. _________________ SHP Artist of Twisted Insurrection: Nod buildings
yeah,i've added a turret, maybe i'll make some sort of turret and set ROT to minimum,so it'll be almost the same
no, it won't
seeing as the turret/barrel will still rotate independantly of the chassis, and both will rotate veeeeeeeeeeeeeery slooooooooooooooooowly _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Give the unit Turret=no. The turret and barell will still be visible but it will not rotate. (Correct me if I'm wrong, this info was provided by Chielscape) _________________
didn't work for me
anyway,i'm just integrating the barrels into the unit's vxl,only disadvantage is that they won't be able to go up and down, but the unit is a hover so that's not really a problem, would have been better with moving barrels though QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Jul 30, 2007 5:29 pm Post subject:
Turret=no deletes the turret & barrel, and the unit itself rotates in the direction it fires (attack cycle, for example)
A titan with turret=no is just a pair of legs XD
Shame on you, Cheilscape _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
i have another question related to this,
i have made this vxl now, and it has 2 barrels, and there's quite some space between them , like 13 or so, the thing is i want both barrels to fire at them same time, how do i do this?cuz if you do burst=2, it won't be aligned as it should QUICK_EDIT
sorry but that is not possible in TS. Except you use the Split logic from the Reaper to launch one projectile that splits into 2. But you still can't have fire anims on both barrels at the same time. _________________ SHP Artist of Twisted Insurrection: Nod buildings
i think the problem is that a unit cannot fire primary and secondary at the same time, cuz if it could it would be easy, primary to left barrel and secondary to second and both the same fire anim QUICK_EDIT
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