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Speeding up animation of war factory/war factory door.
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Dbzruler72
Civilian


Joined: 09 Aug 2007

PostPosted: Thu Aug 09, 2007 4:47 pm    Post subject:  Speeding up animation of war factory/war factory door. Reply with quote  Mark this post and the followings unread

I believe many have encountered this problem before. When making the BuildSpeed less or lowering the price, units are built faster. For units or aircraft, this isn't a problem. But with vehicles, the war factory doesn't close its door fast enough to let the next vehicle out.

For example, BuildSpeed=.5 & two Wolverines are created. The first one walks out the war factory, & as the war factory door is closing, the other Wolverine has finished the build animation--but the Wolverine is no where to be found. Basically, credits have just been wasted.

Is there a way to fix this problem?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Aug 09, 2007 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believed you actually get the credits back if that happens and a unit can't be created, I guess I'll have to pay more attention.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Thu Aug 09, 2007 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

i dont know about speedin up animation, maybe delete a few frames, or just buy another war factory

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Aug 09, 2007 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

soader wrote:
i dont know about speedin up animation, maybe delete a few frames, or just buy another war factory


you can also try editing the "DeployTime=" on the war factory

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Fri Aug 10, 2007 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

can't test right now but what about adding this to art.ini?

Code:

;the door anim for the GDI war factory
[GAWEAP_D]
Rate=

;and the nod one...
[NAWEAP_B]
Rate=

then set the rate higher than the default

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 10, 2007 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Door anims dont have an own entry in art.ini
All stuff the game needs to know is in the factory entry itself.
There you have
DoorAnim= ;the shp file
DoorStages= ;number of frames
DamagedDoor=yes/no
So the game knows everything it needs about the dooranim.
I would agree that DeployTime= in rules.ini is the key for speeding up the anim.

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Dbzruler72
Civilian


Joined: 09 Aug 2007

PostPosted: Fri Aug 10, 2007 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is actually for an online map, so I don't think art.ini would help. But DeployTime did help. Thanks for the help everyone.

Blade wrote:
I believed you actually get the credits back if that happens and a unit can't be created, I guess I'll have to pay more attention.
I didn't know that. I checked just now, & yes, that does happen.

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