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 Forum index » Other Projects » Inactive Projects » Tiberian Sun: Rise of Omnius » Global Defense Initiative
GDI Navy
Moderators: Rise of Omnius Staff, Machine
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Aug 09, 2007 5:12 pm    Post subject:  GDI Navy Reply with quote

Sonic Destroyer:

After realizing the efficiency of disruptor waves technology in naval combat, the GDI ordered a quick insertion of destroyers armed with sonic weapons. Sonic destroyers are able to detect submarines and also able to do some heavy damage to any type naval vessel.

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Thu Aug 09, 2007 8:12 pm    Post subject: Reply with quote

i like the catamaran idea but something about that thing bothers be, it just doesn't look enough like a boat...its too futuristic lol.
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Aug 09, 2007 10:12 pm    Post subject: Reply with quote

TS is supposed to be futuristic, even more in RO, as it's set 25 years after Firestorm. Also TS clearly states that sea travel was almost impossible because tiberian algae (which is original reason why I didn't want to include a Navy). However, we ended up accepting a Navy if the ships had a new design (which could explain why tiberian algae doesn't harm/stops these ships); the other reason for accepting the Navy idea, was me developing the advanced shipyard logic (originally meant to be RO exclusive) #Tongue

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02nwilson
Soldier


Joined: 23 Aug 2007
Location: Broadstairs, Kent

PostPosted: Tue Aug 28, 2007 1:33 pm    Post subject: Reply with quote

WORKING SHIPYARD LOGIC? #Shocked Its like music to my ears

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Aug 28, 2007 4:06 pm    Post subject: Reply with quote

Yes, RO has a working shipyard logic, though it's not secret, as I posted how to do it in the tutorials factory:
Morpher's Original Naval Yard/Alt war factory Tutorial
My Expanded Naval Yard/Alt war factory Tutorial (You should use the original first, and then try to implement the expanded one #Tongue)

BTW if you want to see that in action, on a released mod, just check Tiberian Sun Dusk.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Aug 29, 2007 11:22 pm    Post subject: Reply with quote

Call it the "Sonic Sled". Looks alot more like a Sled than a boat to me.

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