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problemwith my voxel
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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Fri Aug 10, 2007 5:28 am    Post subject:  problemwith my voxel Reply with quote  Mark this post and the followings unread

So just recently I added my first voxel to TS. It is a high speed bomber, a YF-32 (made up name) who job is to drop its payload quickly and return home to reload. Unfortunately, I scaled my voxel to small! SO I went into voxel editor II and scaled it to "2" and now its bigger than a harvester!
I need to know if there is a way to scale a voxel without using whole numbers!
Also for some reason my voxel only works properly when I use a vehicle based HVA. I tried selecting the "aircraft" option for voxel type but it did nothing.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri Aug 10, 2007 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Using the latest Voxel Section Editor III, you should be able to scale your voxels to any number.

Short of that, you can work with editing the voxel bounds manually.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Aug 10, 2007 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

First, are you useing VSE II og VSE III? second, dont use the "scale" function, ok? it makes the voxel kinda "boxy"...

There is no other way to scale it with that app, unless you use "voxel-bounds"
The best thing is to re-make the voxel, in a bigger size, OR scale it (as you have done) and go over the voxel and clean it up (filling it up and starighten out the zig-zags)

I don't understand what you are thinking about whene you say "my voxel only works properly when I use a vehicle based HVA" Don't you make a new hva to each voxel? whatever...

And newt time, add as much info as you can, makes it much easier Wink

EDIT: @Muldrake, are you shure any number can be used to scale in VSE III? With desimals (like 1,337) I thought there were a thread about it, but the task was to complicated. I might be wrong though...

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Aug 10, 2007 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never make a voxel bigger using the bounds, you will open holes all over your voxel.

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Fri Aug 10, 2007 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry Typo I forgot to and the extra "I" into voxel editor III.
Quote:

I don't understand what you are thinking about whene you say "my voxel only works properly when I use a vehicle based HVA" Don't you make a new hva to each voxel? whatever.

I was to lazy to make an HVA so I copied the banshee HVA and everything was all fucked up on it so I copied the Nod Buggy HVA for my YF-32 and everything worked.
Scaling my unit to 75 should be good enough but III only lets you use whole numbers like 1,2,3,4 etc..

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Fri Aug 10, 2007 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also I forgot to ask if anyone could provide me with good voxel dementions for various vehicle sizes. IE: what is concidered small/medium/large.

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