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An IE I cannot find
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sat Aug 11, 2007 11:37 am    Post subject:  An IE I cannot find
Subject description: maybe you got a clue ?
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I get an internal error systematically after some one minute of playing in full speed but only when there is a nod IA. The weird part is that when I play nod against a Gdi IA the game doesn't crash, no matter what I try to force it.
If someone has already faced something similar or has an intuition of the cause of this IE I'd be very thankful if he could tell, i would prevent me from scanning all my inis which would be quite time consuming.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sat Aug 11, 2007 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like no one can help me and I was during the last hours watching nod bases being build and could not detect what causes the IE.
I'm up to get back to months old versions of my inis.
That's annoying.Sad

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Aug 11, 2007 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

upload your Except.txt and pray that CnCVK will find this topic Wink

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Aug 11, 2007 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you've edited the ai.ini try removing that to see if that's the problem. If not, build every single Nod unit and fire its weapon and see if it crashes. If that doesn't solve it, make sure the AI isn't building anything illegal.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 11, 2007 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

and check if all cluster and split weapons use a dummy-unit for the second-stage weapon.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Aug 12, 2007 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, you can upload your except.txt here.
possible this will help

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Aug 12, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank you all for kind help but I already reworked my ini by a copy/paste jobe beetween my bugged version and a back-up I fortunately had. I nearly copied everything and yet the bug vanished. I have no clue about it's causes.
Anyway, i'll rember about VK being able to decypher exept.txt. I've always beeing puzzle by their cryptic meanings.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Aug 13, 2007 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
able to decypher

decypher? this just have obviously information.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Aug 13, 2007 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aye, VK uses the EIP Address to find were the Exception happened in the disassembled EXE, he then follows it to a class, that is how VK and Pd can tell most modders where the IE has happened.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Mon Aug 13, 2007 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I knew you would say so. It's something like a problem of language I guess.

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