Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Aug 24, 2007 12:59 am Post subject:
MOD SDK has been released! (Ah... and the patch 1.07 too)
Subject description: It's modding time for C&C3 fans!
The long awaited patch 1.07 and mod SDK were finally released today, as well as a new version of the World Builder. Here's the quick notes from EA about them:
This patch for Command & Conquer 3 Tiberium Wars enables the Mod SDK, fixes several bugs, and makes some balance changes.
Mod SDK
· The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
· A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
· Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.
Cheats
· Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
Bug Fixes
· Fixed a bug that wouldn't allow GDI projectile shells to track targets properly.
· Fixed a bug that caused the Scrin Drone Platform to self- destruct when coming in contact with an enemy upgraded Scrin Annihilator Tripod.
· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
· Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of credits indicated.
· Fixed errors that caused some players to experience unexpected problems due to copy protection.
Balance Changes
· Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
· GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
· Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
· Cranes for all 3 factions can no longer build defensive structures or superweapons.
· Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.
Other Changes
· John Freeman and James Geiger credited for Mastering Lab work.
· TransGaming Inc. credited for Macintosh conversion."
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I've just arrived at home now, so I couldn't see these goodies yet. All I know is that they posted samples of textures and UI as well. Check it out at http://www.commandandconquer.com (and check the Patches and Mods section, at Community menu) QUICK_EDIT
Finally, i can wait to start. . Also brian you just dont seem to get it, the world doesnt revolve around you, Just because you have ram able to run the world builder without problems doesnt mean everyone else does. We dont care if its fine for you. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Aug 24, 2007 6:40 am Post subject:
TBH as much as I hate the wallfags, I wouldn't mind seeign them come back. Rusher faggots are annoying. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
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