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MOD SDK has been released! (Ah... and the patch 1.07 too)
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 24, 2007 12:59 am    Post subject:  MOD SDK has been released! (Ah... and the patch 1.07 too)
Subject description: It's modding time for C&C3 fans!
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The long awaited patch 1.07 and mod SDK were finally released today, as well as a new version of the World Builder. Here's the quick notes from EA about them:



--------------------------------------------------------------------------------------
"Version 1.07 Patch Notes - August, 2007

=========================================

This patch for Command & Conquer 3 Tiberium Wars enables the Mod SDK, fixes several bugs, and makes some balance changes.

Mod SDK

· The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.

· A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.

· Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.

Cheats

· Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.

Bug Fixes

· Fixed a bug that wouldn't allow GDI projectile shells to track targets properly.

· Fixed a bug that caused the Scrin Drone Platform to self- destruct when coming in contact with an enemy upgraded Scrin Annihilator Tripod.

· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.

· Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of credits indicated.

· Fixed errors that caused some players to experience unexpected problems due to copy protection.

Balance Changes

· Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.

· GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.

· Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.

· Cranes for all 3 factions can no longer build defensive structures or superweapons.

· Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

Other Changes

· John Freeman and James Geiger credited for Mastering Lab work.

· TransGaming Inc. credited for Macintosh conversion."

-------------------------------------------------------------------------------------



I've just arrived at home now, so I couldn't see these goodies yet. All I know is that they posted samples of textures and UI as well. Check it out at http://www.commandandconquer.com (and check the Patches and Mods section, at Community menu)

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Fri Aug 24, 2007 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit!!!

AWESOME. Can't wait to see all the lovely mods!

(First post Very Happy )

_________________


[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote]

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 24, 2007 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

World Builder still has the 'memory leak' that may require at least 1.2gb of RAM to run it without problems.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Fri Aug 24, 2007 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
World Builder still has the 'memory leak' that may require at least 1.2gb of RAM to run it without problems.


That's fine for me then. Very Happy

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[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote]

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri Aug 24, 2007 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Shocked Finally, i can wait to start. Razz. Also brian you just dont seem to get it, the world doesnt revolve around you, Just because you have ram able to run the world builder without problems doesnt mean everyone else does. We dont care if its fine for you.

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Wiziwig
Soldier


Joined: 09 Dec 2005
Location: New Zealand

PostPosted: Fri Aug 24, 2007 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Lawl, DOWNLOAD SERVERS DEAD, EVERYONE GO HOME.

EDIT: Oh Snap, I'm in. EA sure are quick to fix their stuff. D:

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Ex Cliffie-detector and continued general annoyance.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Fri Aug 24, 2007 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

No walls yet?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Aug 24, 2007 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

TBH as much as I hate the wallfags, I wouldn't mind seeign them come back. Rusher faggots are annoying.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Aug 24, 2007 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Finally.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Aug 24, 2007 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Win.

Can anyone shed some light on the cranes not making defenses anymore thing?

Does it not play into the hands of rushers a bit because it'll take twice as long to get a good base defense up?

And can someone upload those antlr .dll files?
I don't seem to have them in the thing I just downloaded..

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