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Prerelease "Paris" Eiffel Tower
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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Mon Aug 27, 2007 1:12 am    Post subject:  Prerelease "Paris" Eiffel Tower Reply with quote  Mark this post and the followings unread

I've been working on this today... Turned out nice I think. Smile

This one will be released, most likely tomorrow.



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Godofgamers
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PostPosted: Mon Aug 27, 2007 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice, beats the hell out of the release one, IMO

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CCHyper
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Joined: 07 Apr 2005

PostPosted: Mon Aug 27, 2007 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Its cool, does look better than the release... but the top is VERY blurry...

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Aro
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Joined: 10 Sep 2006

PostPosted: Mon Aug 27, 2007 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Immense work as always, Prime... Despite the blurry tip. Smile

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 27, 2007 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah... too blurry. The one you started ages ago looked better.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 27, 2007 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, nice work you've got there. I agree with the blurryness, though.

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Daz
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Joined: 26 Apr 2003

PostPosted: Mon Aug 27, 2007 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The top looks like you overused some kind of enhance tool (edge enhance/sharpen type thing).

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Mon Aug 27, 2007 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll redo the top then. Thanks for the comments. Smile

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BrianPrime
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PostPosted: Mon Aug 27, 2007 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better?


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Mortecha
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PostPosted: Mon Aug 27, 2007 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better. Keep up the good work.

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Mon Aug 27, 2007 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread



For the most part, done. Very Happy
I took extra time to make a nice collapse animation (I'm the first modder to make one of these!), so release is delayed until tomorrow.

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gufu
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PostPosted: Mon Aug 27, 2007 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like a card pyramid...

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Mon Aug 27, 2007 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
looks like a card pyramid...


Lmao, you're right! Laughing

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pd
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PostPosted: Mon Aug 27, 2007 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Eiffel tower!
Actually, generally, nice pre-release "re"-makes Smile

However, spend another thought on that collapse animtation... sorry, but you failed there #Tongue
TBH, don't even try. I'm not questionning your skills, but there are extremely little decent buildup animations that have been made on a 2D basis (example is the Yuri cloning vats by Cannis iirc, and even that was "just an edit" of the soviet one). I doubt collapse anims would be any different.
You *need* a 3D model for that, everything else will look like gufu perfectly named it - card pyramids!

Last edited by pd on Mon Aug 27, 2007 7:02 pm; edited 1 time in total

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DeathRay2K
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Joined: 01 Sep 2002
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PostPosted: Mon Aug 27, 2007 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The collapse anim sucks, but the rest is great!

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Pepzi
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Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Aug 27, 2007 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeathRay2K wrote:
The collapse anim sucks, but the rest is great!


ROFL, and it's cheesy!

Edit: No offence BrianPrime, just found it to be humorous.

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Mon Aug 27, 2007 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

pd wrote:
Nice Eiffel tower!
Actually, generally, nice pre-release "re"-makes Smile

However, spend another thought on that collapse animtation... sorry, but you failed there #Tongue
TBH, don't even try. I'm not questionning your skills, but there are extremely little decent buildup animations that have been made on a 2D basis (example is the Yuri cloning vats by Cannis iirc, and even that was "just an edit" of the soviet one). I doubt collapse anims would be any different.
You *need* a 3D model for that, everything else will look like gufu perfectly named it - card pyramids!


Well, I had to make one, dude! Or else it would play the crappyshit Paris Tower one. Laughing

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ORCACommander
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PostPosted: Mon Aug 27, 2007 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good but the damaged version needs more damage

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BrianPrime
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PostPosted: Mon Aug 27, 2007 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

ORCACommander wrote:
looks good but the damaged version needs more damage


Technically, if the structure was further damaged than that, in real life it would collapse. I think it looks fine.

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gufu
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PostPosted: Mon Aug 27, 2007 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

still a card house...

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BrianPrime
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PostPosted: Mon Aug 27, 2007 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
still a card house...


Do you really think I'm going to go back and completely remake the animation because people... think it looks like a collapsing card house? I spent around 3 hours on the animation and by no means intend to make another one.

It was funny the first time, now you're just being damned annoying.

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Blade
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Joined: 23 Dec 2003

PostPosted: Mon Aug 27, 2007 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

While it wouldn't strictly be a pre-release restoration, there is a 3D model of the tower at the official tower website. Why not just recreate it in 3DS max or blender, then it would be much easier to animate.

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gufu
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PostPosted: Mon Aug 27, 2007 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's breaking part should be covered by explosions

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Crimsonum
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Joined: 14 Jul 2005
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PostPosted: Tue Aug 28, 2007 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Gufu, please, shut the ztype up for your own good!

@Brian: The first explosion in the collapse animation shouldn't follow the collapsing tower, instead, it shold continue "running" in the air. I also think you should make the tower fall to the ground. Somehow. I know it's damn difficult, but could you try? #Tongue

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Xeno
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Joined: 26 Jul 2005

PostPosted: Tue Aug 28, 2007 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Personally the only real problem with the animation is that is has far to many pauses during it.

For example the tip of the structure blows up (which looks fine) but the structure part underneith, that collapses, just falls down, stops and then another part collapses down, stops etc.

The best bet is (like pd said) to get a 3d model and make it with that. That way you can do alot more and make it look fab.

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Dupl3xxx
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Joined: 22 Aug 2006
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PostPosted: Tue Aug 28, 2007 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good! the "death anim" needs some work though #Tongue Some remap??

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Tue Aug 28, 2007 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
Gufu, please, shut the ztype up for your own good!

@Brian: The first explosion in the collapse animation shouldn't follow the collapsing tower, instead, it shold continue "running" in the air. I also think you should make the tower fall to the ground. Somehow. I know it's damn difficult, but could you try? #Tongue


Actually, the explosion would follow a bit, a structure that weighs 7,000 tons wouldn't just pass through the air, it would stir it up enough to force the heat and fire downwards. Wink

But I will work on a new animation tomorrow.

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Tue Aug 28, 2007 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, the animation should be a lot slower. If you look down at the other building destruction animations, you see that there are a lot more smaller explosions in the first frames, and then one or two big ones in the last frames to wipe the last of the building out.

Btw, so far, the animation doesn't give an illusion of a structure that weights a LOT. It falls/breaks too quick, considering how tall and heavy it is.

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BrianPrime
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PostPosted: Tue Aug 28, 2007 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
Also, the animation should be a lot slower. If you look down at the other building destruction animations, you see that there are a lot more smaller explosions in the first frames, and then one or two big ones in the last frames to wipe the last of the building out.

Btw, so far, the animation doesn't give an illusion of a structure that weights a LOT. It falls/breaks too quick, considering how tall and heavy it is.


"The bigger they are, the harder they fall"

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Team Black
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PostPosted: Tue Aug 28, 2007 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

the anim needs to be a little smoother.. it's like explosion>> collapse>>>explosion>> collapse

It should all kinda be crumbling slowly downward as the bits and pieces are falling off...

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Mortecha
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Joined: 30 Nov 2006
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PostPosted: Wed Aug 29, 2007 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

no its like collapse, stop, collapse, stop. Make it fluid in its movements.

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Alexander C Bukington
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Joined: 09 Mar 2007

PostPosted: Wed Aug 29, 2007 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

The physics of the collapse animation are pretty realistic as far as how the structure crushes in on itself. It just needs to be smoother and the final frames should have a lot of dust particles.

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Wed Aug 29, 2007 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

If possible, it would be cool to see it first break from the middle, so the tower falls down, then break from the four legs, so the rest of it falls down.

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BrianPrime
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PostPosted: Wed Aug 29, 2007 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
If possible, it would be cool to see it first break from the middle, so the tower falls down, then break from the four legs, so the rest of it falls down.


Actually, that's what I tried before this one, I couldn't really get it to look good... sorry dude.

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Crimsonum
Seth


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PostPosted: Wed Aug 29, 2007 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just for fun, I tried that myself, but for some odd reason, PSP makes the rotated images blurry...

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BrianPrime
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PostPosted: Wed Aug 29, 2007 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
Just for fun, I tried that myself, but for some odd reason, PSP makes the rotated images blurry...


Lmao, so does photoshop. That's what an after-effect custom sharpen filter, and a magic wand to remove the anti aliasing is for. Works like a charm.

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DeathMummy
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PostPosted: Wed Aug 29, 2007 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The top looks like it burns down even though it is metal, needs to be slower and perhaps a few more bangs.
The damaged animation needs to have damage in the middle of the tower not just top and bottom.
Apart from that, beats the release by far...
Edit:thats if you make an updated version.

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Crimsonum
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PostPosted: Wed Aug 29, 2007 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

BrianPrime wrote:
Yuri o07 wrote:
Just for fun, I tried that myself, but for some odd reason, PSP makes the rotated images blurry...


Lmao, so does photoshop. That's what an after-effect custom sharpen filter, and a magic wand to remove the anti aliasing is for. Works like a charm.


Not everybody is a fan of photoedit programs. I hardly use them.

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BrianPrime
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PostPosted: Wed Aug 29, 2007 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
BrianPrime wrote:
Yuri o07 wrote:
Just for fun, I tried that myself, but for some odd reason, PSP makes the rotated images blurry...


Lmao, so does photoshop. That's what an after-effect custom sharpen filter, and a magic wand to remove the anti aliasing is for. Works like a charm.


Not everybody is a fan of photoedit programs. I hardly use them.


Then don't complain! Razz

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Wed Aug 29, 2007 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not. I'm giving you "constructive criticism" #Tongue Unless you meant the PSP issue...in that case, how could I have known?

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Rattuskid
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PostPosted: Wed Aug 29, 2007 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The collapse is actually pretty well conceived. We don't have to have a virtual 9/11 comission like investigation to see why what esplosions do what, but it is very jerky in movements. Compare this to say the White House collapse animation. Both are fairly quick and simple, but the WH one is not jerky in the least.

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Dupl3xxx
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PostPosted: Sat Sep 01, 2007 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you make the top of it "tilt" 2-4 frames, and smooth the rest of it, the death anim is near perfection! I also noticed the "rest" of the top after the fist blow changes quite a bit befor and after it leans to the right Confused nothing big, but if you want it to be insanely god-like good, that's it #Tongue

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