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I have an issue with my TS voxel
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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Mon Aug 27, 2007 4:03 pm    Post subject:  I have an issue with my TS voxel
Subject description: My mech isnt working
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Hello! I just recently registered here but i have been lurking on this site for quite a while. I apologize if i make any mistakes in my writing but thats because im not from the US, im from Finland. That was a short introduction, but now lets head ontopic: I have made a mech that i call Centaur Walker. I have put the hva with animation and vxl files in the expand07.mix, written all the data in the art and rules.ini files and all that stuff and still i get an internal error when i build it. Does anybody see any errors in my art or rules, or in any other possible files? Sorry for no picture, i will upload it as soon as i learn how to;P
EDIT: Uploaded a picture



Centaur.JPG
 Description:
 Filesize:  5.76 KB
 Viewed:  1239 Time(s)

Centaur.JPG



Työpöytä.zip
 Description:
Voxel, hva and data

Download
 Filename:  Työpöytä.zip
 Filesize:  10.24 KB
 Downloaded:  75 Time(s)


Last edited by Keke on Mon Aug 27, 2007 4:55 pm; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Aug 27, 2007 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't call it "expandXX.mix"

the "XX" should be a two digit number from 02-99

call it expand02.mix or something, then it should read just fine

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Mon Aug 27, 2007 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

The xx is just an example, i named my mix file expand07 and it doesnt work.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Aug 27, 2007 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm.. the only other thing I'm thinking it'll be is your GreenRailGun...
I changed it to Primary=MechRailGun, since you didn't include an entry for it.



pic.PNG
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pic.PNG



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Tiberian Odyssey mapping department. Discord
The Team Black Index

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Mon Aug 27, 2007 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didnt know that a weapon can affect a unit like that. Thanks for helping me out. Too bad the walking animation is messed up:P

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