Posted: Sat Sep 01, 2007 7:00 am Post subject:
Gclock2.shp
Subject description: The sidebar counter
'Yello lads!
Today, I have a problem...well, it was yesterday, but still.
I made two Gclock2 animations for both sides. If you don't know, that's the sidebar counter animation. TS uses one for both sides, but according to few people, you can have two animations, one for its corresponding side.
Now, I extracted (or copied, it's the same thing) the two SideC0#.mix (where # is either 1 or 2, depending on the side) from TIBSUN.mix to my SUN folder, using XCC Mixer, and put my own Gclock2 animations to their corresponding SideC0#.mix files. I didn't rename anything, nor did I touch the SideC0#.mix in any way (except putting the files in of course ).
I went to see the results, but, both sides had the same old, dummy green gclock2.shp animation from CONQUER.mix.
I even tried to put one of the new Gclock2.shp animations to ecache02.mix to see if it works. It did. But for some reason, I can't get two of them to work .
I'll post a picture for proof that I did everything I know I have to do correct.
1. Image from my SUN folder. The files are there.
2. Image from one of the SideC0#.mix files.
3. Image from SHP editor, how the animation should look like.
4. Image from the game. The same thing happens with GDI
Only one available method:
you can change SIDEBAR.PAL palette.
GCLOCK2.SHP and RCLOCK2.SHP drawn with SIDEBAR.PAL palette. _________________ ARM forever - x86 sucks QUICK_EDIT
The SideC0XX.mix files will not overwrite a image which can be found in either an ecache or the conquer mix files.
Usually, to combat this, you rename the icon name, to something which hasn't been previously used. However, you can also delete the icons in the higher priority mixes, something which is needed for hardcoded icons, like the blank XXicon, and the sidebar animation.
But, this involves changing the conquer.mix, which involves changing the tibsun.mix. Which isn't very feasible for a non-personal mod.
Unless perhaps, you hack the exe to have conquer.mix replaced with another name, so only the updated conquer.mix file would be needed to be transferred, rather than also the tibsun.mix. QUICK_EDIT
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