Posted: Sun Sep 02, 2007 12:39 am Post subject:
qeustion
why does the units dont work
rules ini
[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=TIGER
11=WASP
;gs if you add something here, tell Dustin you just broke the SetTechLevel and FlashCameo triggers (and duck)
; tiger atack chopper
[TIGER]
UIName=Name:tiger atack chopper
Name=tiger atack chopper
Prerequisite=NAWEAP,NARADR
Primary=Maverick
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
;PipScale=Passengers
;Passengers=15
Speed=15
PitchSpeed=1.1
JumpjetSpeed=40 ;params not defined use defaults (old globals way up top)
JumpjetClimb=50
JumpjetCrash=60 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
;RequiredHouses=Confederation
Cost=3000
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
ThreatPosed=0
SpecialThreatValue=1
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=10
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes
ElitePrimary=Maverick2
Traibable=yes
; wasp bomber
[WASP]
UIName=Name:wasp bomber
Name=wasp bomber
;Prerequisite=GAHPAD
Prerequisite=GAWEAP,NAWEAP
Primary=NormalBomb
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=5
Sight=7
RadarInvisible=yes
Landable=yes
;PipScale=Ammo
;Passengers=5
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=1500
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=10
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=NormalBombE
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
i used weapons wich already existed
art ini
[WASP] ; wasp bomber
Cameo=SHADICON
AltCameo=SHADUICO
Voxel=yes
DisableVoxelCache=yes ; SJM: this is a major cache hog
DisableShadowCache=yes ; SJM: this too
Remapable=yes
TurretOffset=50
PrimaryFireFLH=175,0,10
ShadowIndex=2 ;order of voxels got changed
Posted: Sun Sep 02, 2007 5:03 pm Post subject:
Re: qeustion
migel8520 wrote:
why does the units dont work
rules ini
[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=TIGER
11=WASP
;gs if you add something here, tell Dustin you just broke the SetTechLevel and FlashCameo triggers (and duck)
Add the units after ";gs if you add something here, tell Dustin you just broke the SetTechLevel and FlashCameo triggers (and duck)" QUICK_EDIT
Aya! Don95, please don't confuse the new modders...putting it past the ";" doesn't matter because when you put anything after a ";" the game doesn't read it.
First of all, Trainable is spelled wrong and isn't needed unless it's no on units. Second, they should be under [VehicleTypes]. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Mon Sep 03, 2007 12:12 am Post subject:
good eye 4star and ignor don... he has no idea what hes talking about. any jumpjet system like a kirov or the helicopter is always a viehicle type. if it must be aircraft copy off of orca and change what you wish. QUICK_EDIT
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