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Probem with HVA's
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02nwilson
Soldier


Joined: 23 Aug 2007
Location: Broadstairs, Kent

PostPosted: Sun Sep 02, 2007 5:40 pm    Post subject:  Probem with HVA's
Subject description: It wont position!
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I have tried over and over again to position the Voxels in position on my Hover arty, The problem is that i make it so that the turret and the barl are on the axis using the Voxel Offset (I also tried using HVA Positioning) and then open the HVRARTY file to move the turrets in place using HVA postioning (VXL Offset). When i launch the game and see my Hover Arty, is see it with the turret way back and the barl at 45 degrees?? Please help me with this, Also the HVA's of the Turret and barrel reposition them selves after editing the HVRARTY's HVA!!



HVRARTY2.png
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HVRARTY2.png



HVRARTY.png
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HVRARTY.png



hvrarty_001.jpg
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hvrarty_001.jpg



HVRARTY.zip
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This is the file, Please help me out to solve this annoying problem!

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Sep 02, 2007 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

With the HVA positioning, for a turret, you will want it to be centralised in the x,z plane (front-back, side-side) as this is were the pivot point is for turret rotation.

Also, I find its always better to use voxel offset to position your

With regard to the barrel always orientated at 45'. This is dependant on your ini entries, and weapon types.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 02, 2007 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

if your weapon is Lobber=yes, it's going to make your turret look like crap when it's shooting.

If you look at the deployed artillery and Juggernaut entries, there's some tags they use to adjust this to look properly.

Code:
Artillary=yes
TurretAnim=ART2TUR
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=15
TurretAnimZAdjust=-20


I haven't looked into this enough though to be able to tell you exactly how to fix the problem, except trial & error..

..or make it lobber=no

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Sep 02, 2007 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

FireAngle= might also be involved.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Sep 03, 2007 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I was thinking the exact same thing when i read this post, I believe that lobber=yes is your problem. All you can do is change i and see what happens.

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02nwilson
Soldier


Joined: 23 Aug 2007
Location: Broadstairs, Kent

PostPosted: Mon Sep 03, 2007 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok thanks Guys ill look into, So your saying that HVA positioning for the Turrets HVA and Voxel Offset for the HVRARTYS Turret! And thanks for the coding tips, I was going to make the tank deploy to use the artillery #Tongue whilst in a mobile state it fires missiles!

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Sep 03, 2007 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Always use voxel offsets for turret and barrel positioning, only use hva positioning for animations.

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02nwilson
Soldier


Joined: 23 Aug 2007
Location: Broadstairs, Kent

PostPosted: Wed Sep 05, 2007 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorted now, i also scratch the barrel and made the turret have a fixed barl as it only needs a barrel when deployed! Anyway thanks for all your help!

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