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My units dont work.
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ZEROunion
Civilian


Joined: 03 Sep 2007

PostPosted: Mon Sep 03, 2007 1:07 am    Post subject:  My units dont work.
Subject description: Whats wrong?
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somthing is wrong with this code:

SHAD]
UIName=Name:SHAD
Name=Chinook Transport
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Strength=400
Category=AirPower
Image=CHIN
JumpJet=yes
Armor=Heavy
TechLevel=7
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=20
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance,
Cost=850
Soylent=500
Unsellable=false
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=NUKESTM
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
VoiceFalling=BlackOpsVoiceDie
CrashingSound=BlackOpsDie
DieSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallRedSSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=3
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Parasiteable=no
CrateGoodie=no

What is it?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Sep 03, 2007 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It better not be the "["...[SHAD], or I'll give up with everybody!

Oh, and get rid of Unsellable=false, it is not a unit function. What is it under? [VehicleTypes] or [AircraftTypes], should be under vehicles.

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ZEROunion
Civilian


Joined: 03 Sep 2007

PostPosted: Mon Sep 03, 2007 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Its under vehicles now, thank you.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Sep 03, 2007 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

No problem, and welcome to PPM.

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ZEROunion
Civilian


Joined: 03 Sep 2007

PostPosted: Mon Sep 03, 2007 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm, now, a flying battle fortress is an interesting idea...

I just cant seem to be able to find the code for it, considering I dont have YR

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Sep 03, 2007 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

That logic doesn't exist in Red Alert 2. OpenTopped logic is YR only.

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