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Nod bomber
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Sep 04, 2007 12:36 pm    Post subject:  Nod bomber Reply with quote  Mark this post and the followings unread

Here is a nod bomber i made for a mod, but didn't end up getting used. So i'll give it to you guys, plz give it a good home and dont forget to credit me if you do use it.



Nod Bomber.gif
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 Viewed:  10465 Time(s)

Nod Bomber.gif



Nod bomber.rar
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 Filename:  Nod bomber.rar
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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Tue Sep 04, 2007 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, it will fit perfectly with my MOD.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Sep 04, 2007 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it SO hard to make ingame(S) picture(s)?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Sep 04, 2007 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, a bit simple design? And the normals look odd, not bad but odd Confused

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Sep 04, 2007 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, but I think you should take another look at those normals, they don't seem right to me..

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 04, 2007 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

The front is too blocky, the cockpit is hard to see, and it has a very little of remap. It has a good shape, though.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Sep 04, 2007 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think to high range is used on the AN. Then it looks kinda boxy, and sadly, this does Sad

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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Tue Sep 04, 2007 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

hate to be n00bish, but that looks alot like my tornado, just wider and with a horizontal stabilizer. the remap on the wings is exactly like it too.....

in any case, it's a bit simple and lacking detail, and it does have funky normals, but it's not a bad design - keep working on it and i think it could turn out rather well. just make sure to add a cockpit too, just cuz it looks funny without one.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Sep 04, 2007 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
hate to be n00bish, but that looks alot like my tornado, just wider and with a horizontal stabilizer. the remap on the wings is exactly like it too.....


Laughing No way dude, made this one by me but i'd like to see how similar they actually are.

Also i have found some things i didn't noticed before, so ill fix it up and repost it for you guys.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Sep 05, 2007 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok i have finished the new bomber, yeah the last one was made out of a spur of the moment idea and took me about 20 mins to do, this one i have gone through and made it all way better, so here it is.



Nob bomber.gif
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 Viewed:  10347 Time(s)

Nob bomber.gif



Nob bomber.vxl
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 Filename:  Nob bomber.vxl
 Filesize:  45.29 KB
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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Wed Sep 05, 2007 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

its more look like a stealth fighter. Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Sep 05, 2007 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks a lot better. Good job.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Sep 05, 2007 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, I am liking that voxel a lot. A huge improvement! Very Happy

Only suggestion I have is to make the cockpit a light grey, so it stands out, as right now, it has no definition. And any definition in hva is generally lost some when its ingame.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Sep 06, 2007 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

the detail and remap look great Dregan , good job ;p

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Sep 06, 2007 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

yup, I have no complaints - give this guy a spotlight #Tongue

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Thu Sep 06, 2007 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
and it has a very little of remap. It has a good shape, though.

when you make new units, you want to make them as realistic as possible right? Well, realistically, by putting bright factions colours on your unit you are basically saying "hello! Shoot me down please!". So instead of remaps, i do faction symbols instead.
Quote:
Is it SO hard to make ingame(S) picture(s)?

seeming it is difficult for some people, looks like ill have to get an ingame.

Anyhow, a good quality voxel Dregan.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Sep 06, 2007 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah! Version 2 is nice! Good work Dregan Very Happy

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Sep 06, 2007 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok here are the ingames of the bomber.



Nod bomber ingames.PNG
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Nod bomber ingames.PNG



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Sep 06, 2007 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweet. I would make it a bit bigger though. As in, to be used in RA2 #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 06, 2007 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems a bit too large for TS. And why is it shooting HarpyClaw? #Tongue

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Sep 06, 2007 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
It seems a bit too large for TS. And why is it shooting HarpyClaw?


I think the size is ok. Its shooting harpy claw because my version of TS is all coded up for TSD and at the time i didnt know the name of the banshee image, so i just used the harpies one instead, just to save time.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Sep 06, 2007 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The size is between harrier and MiG! The newest version gave me an orgasm Surprised
11/10 spotlight!

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Sep 06, 2007 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tartan Bunny wrote:

when you make new units, you want to make them as realistic as possible right?

Not necessary, walking mech aren't realistic at all but they are cool. Nod units often are unrealistic but they are so funky.

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Fri Sep 07, 2007 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
walking mech aren't realistic

That's because they are futuristic and we have nothing to compare them to.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sun Sep 09, 2007 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Personally i think tanks look way better than mechs, Any way back on topic thanx to everyone for your input.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sun Sep 09, 2007 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Another delightful voxel Laughing

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