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[RA2] voxel package gif preview + renegade 2 rhino voxel
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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Wed Sep 05, 2007 8:17 am    Post subject:  [RA2] voxel package gif preview + renegade 2 rhino voxel
Subject description: (1 voxel for download + preview of others)
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I´ve been making some voxels during holidays. They´re not perfect since these are the firt (well not the very first one, the second one and go on).

The stargate wraith ship and goauld where voxelized from greg 3ds models so credit goes to him since he allowed the use of them for free mods. (thanks)

The rest are my (exception of the civilian vehicle wich cames from unknow
3d file so I´m not gonna declare "development" property over it Wink )

Also the Nod SSM launcher is going to be resized (yep too big even for ra2)

The package has been send to CNC yuri´s argentina, but if you want some specific I will post as long there are no problems for posting it.

Each zip file contains ingame shot, txt with info, 360 gif anim, vxl, hva, shp icon and elite versions.



alqui_vxl_ICONS.gif
 Description:
icon preview (yep i´m not good at making icons)
 Filesize:  29.21 KB
 Viewed:  6386 Time(s)

alqui_vxl_ICONS.gif



alqui_Renegade 2 Rhino Voxel.zip
 Description:
Soviet tank model made from the renegade 2 assets that where released by EA (Westwood ;-) )

Download
 Filename:  alqui_Renegade 2 Rhino Voxel.zip
 Filesize:  209.56 KB
 Downloaded:  417 Time(s)


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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Wed Sep 05, 2007 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

oops Embarassed preview ingame. Orange remap. (yep I´m an orange player Very Happy )



Renegade 2 Rhino soviet tank ingame orange remap.gif
 Description:
 Filesize:  159.54 KB
 Viewed:  6338 Time(s)

Renegade 2 Rhino soviet tank ingame orange remap.gif



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 05, 2007 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

That voxel looks pretty cool.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Sep 06, 2007 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want a cameo to be effective, you really have to start with a bigger image, set your contrast levels and all that rut until it looks sufficently like a comic book... THEN shrink it down.

Also, the object the cameo is describing should take up most of the cameo. At 60x48 pixels, you can't really cram in a full view, yet alone a full view with tons of empty space around it.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 06, 2007 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel is a good start, though, it needs to A) be bigger, and the turret should be bigger too, or at least taller B) Some work on the normals. The body is more smoothed than the turret.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Sep 06, 2007 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks OK, but I think it's a bit thin/small. Make it wider! (But then again, I like BIG tanks #Tongue)

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PostPosted: Fri Sep 07, 2007 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It´s scaled to the red alert 2 rhino tank. Body normals have to be adjusted (they´re too bright).

As for the size, bigger means that the apocalypse tank would look like a toy and it would not fit.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Sep 07, 2007 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

But the apoc it to small #Tongue I like BIG tanks!

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