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C&C3 Mod SDK 2.0 features.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Sep 08, 2007 5:12 am    Post subject:  C&C3 Mod SDK 2.0 features.
Subject description: Sometime clicking in links helps a lot,,,
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Just to make clear for everyone what is new in this version:


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" We have updated our MOD SDK to version 2.0 with a host of technical fixes and enhancements based on critical community feedback received. The changes in version 2.0 are geared towards advanced modders, however, even if you are just learning how to mod for Command & Conquer 3, we highly encourage you download the new MOD SDK version 2.0 to ensure you have the latest files. Simply download the new version, install, and it should automatically overwrite the original files. NOTE: this should not affect any modding work you have already done.

The following changes have been made in version 2.0:

---Updated the generated BuildMod.bat file to include the building of Low LOD.

---Updated XML, and XSD files to match Patch 1.08.

---Updated Manifest files to Patch 1.08

---Scipts.lua now installed into the LUA folder for modders to update.

---Inteldb.xml now installed into the ArtIntelDB folder.

Please be advised: You must have Patch 1.08 installed in order for the MOD SDK to function correctly. You also must download the newest version of World Builder labeled below as well if you have not already."

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Scripts.lua should give some extra fuel to mods and, of course, the patch 1.08 XMLs are something that could have been included in the first package. Also, the low LOD bug is fixed, so let the fun time expands!


And also, check our very own C&C3 hostee, Red Europe: Secret Missions of Red Alert, which is, as the name tips, a TC that brings the RA universe to C&C3, made by some of the same good people who work on Red Alert: A Path Beyond mod for Renegade.

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