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3ds2vxl! New version, new facelift.
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Sep 08, 2007 3:44 pm    Post subject:  3ds2vxl! New version, new facelift.
Subject description: Patch your 3ds2vxl to 0.479b with Icy GUI now!
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I've created yet another patch for 3ds2vxl 0.479 that fixes up the GUI and includes the SDL dlls that allow the program to run.



Download 3ds2vxl 0.479 here. If you don't already have it.
Download 3ds2vxl 0.479b GUI Patch here.

This patch supports updating from these versions to 0.479b:
0.3
0.47a
0.479
0.479a

Extract the patch to your 3ds2vxl directory and run it to install.

Last edited by IcySon55 on Wed Sep 12, 2007 9:45 pm; edited 6 times in total

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Sep 08, 2007 4:40 pm    Post subject: Reply with quote

#Mad it says it cant find it. cant you just make it a zip so we can drag and drop?
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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Sep 08, 2007 7:25 pm    Post subject: Reply with quote

Really, you could have just made it so you tell it where the directory is.
It seems to be scanning everywhere except the folder I've actually got 3ds2vxl in, it's gone onto my D drive when it should be looking in C:\C&C Tools

Edit: Correction, it's failed to find it at all.
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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sat Sep 08, 2007 8:03 pm    Post subject: Reply with quote

Yes it fails, but if you put the patch in the 3ds2vxl directory it will work.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Sep 08, 2007 8:13 pm    Post subject: Reply with quote

Gaffel wrote:
Yes it fails, but if you put the patch in the 3ds2vxl directory it will work.

Yep put in dir and it works. nice job made it like 30% smaller Smile
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Sep 08, 2007 8:50 pm    Post subject: Reply with quote

Let me quote myself. This is in the first post.

IcySon55 wrote:
Extract the patch to your 3ds2vxl directory and run it to install.

Clear enough now?
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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Sep 08, 2007 8:59 pm    Post subject: Reply with quote

I did exactly that and it failed.

Copied both .zips to my 3ds2vxl folder, extracted them both to there and ran the patch.

Edit: Was fixed by deleting the previous versions files and trying again.
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Last edited by Daz on Sat Sep 08, 2007 9:36 pm; edited 1 time in total

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Sep 08, 2007 9:34 pm    Post subject: Reply with quote

There are some minor bugs with the updated GUI that I will be correcting later today. The 0.479b patch will work on both 0.479 and 0.479a versions.
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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Sep 08, 2007 10:22 pm    Post subject: Reply with quote

IcySon55 you haven't made the checkbox lines all the same height as each other. also the input output at the top are mislabelled because the lines are actually input, output, input, output.

and it's not SCALAR!!!!!

a scalar is a single number which is used to multiply to multiple other numbers which fits in this case but it is not specific enough because it doesn't connote that it affects the model's scale which is its size. model scalar is like saying model multiplier and what on earth does that mean.

what did you mean you allowed it to run? i hope you are referring to the fact i didn't package in the necessary SDL DLLs. btw Judeau had made a rar file of all the DLLs. you unzip it somewhere and then click the batch file and it copies all the DLLs to the windows system folder, then you can delete the folder you initially unzipped to. since you need these DLLs to get Judeau's programs to work on your computer as well as other programs, it makes sense to have one copy of these files that get used by multiple programs instead of multiple copies of these files all over your computer's hard disk. one of the main purposes of DLLs is to reduce program code redundancy.

btw i'd like to remind everyone that a voxel dot distance of 1.0 looks better in the viewers coz it stops cube overlapping and 0.7 looks better in the game because it stops gaps.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Sep 08, 2007 10:44 pm    Post subject: Reply with quote

What the ztype did the post above yours just state? There are mistakes that I KNOW about, and will be correcting. READ DAMN IT!
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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Sep 08, 2007 10:57 pm    Post subject: Reply with quote

i did read that but i just wanted to ensure you knew what some of the mistakes were since you did not specify. and stop inhaling nail polish remover geez.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Sep 08, 2007 11:02 pm    Post subject: Reply with quote

IcySon55 wrote:
What the ztype did the post above yours just state? There are mistakes that I KNOW about, and will be correcting. READ DAMN IT!


Hey hey hey.. cool down. Be nice. And he was just ensuring that you know all mistakes that need to be fixed, as he said above.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sun Sep 09, 2007 12:16 am    Post subject: Reply with quote

If I didn't know about the mistakes, why would I announce a second patch? Confused

For the record: (Dictionary.com)
Code:
scal·er - scaler
-noun
1. a person or thing that scales.
2. Also called counter, scaling circuit. Electronics. an electronic circuit devised to give a single pulse as output after a certain number of input pulses.

Code:
sca·lar - scalar
-adjective
1. representable by position on a scale or line; having only magnitude: a scalar variable.
2. of, pertaining to, or utilizing a scalar.
3. ladderlike in arrangement or organization; graduated: a scalar structure for promoting personnel.
–noun
4. Mathematics, Physics. a quantity possessing only magnitude. Compare vector (def. 1a).

Which one makes sense to you guys? It's obviously scalar in this case.
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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sun Sep 09, 2007 12:26 am    Post subject: Reply with quote

How about just scaling?
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sun Sep 09, 2007 7:07 am    Post subject: Reply with quote

I've fixed it up and released 0.479b. Enjoy!
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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Sep 09, 2007 7:58 pm    Post subject: Reply with quote

Now that's sweet!
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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Sep 09, 2007 8:56 pm    Post subject: Reply with quote

yah it looks nice, and believe me i like things to look pretty but the GUI editor i have is so annoying to use that i can't stand wasting my time in it.

so anyway, since IcySon55 made it use themes does it look different on all your different computers? btw is it possible to make the whole thing dark and make all the text glow? and i don't mean just make it a bright color i mean actually glow as in spill over into neighbouring pixels.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Sep 09, 2007 9:14 pm    Post subject: Reply with quote

ViPr wrote:
btw is it possible to make the whole thing dark and make all the text glow? and i don't mean just make it a bright color i mean actually glow as in spill over into neighbouring pixels.

Dear god, why would anyone want to look at such an atrocity?! Shocked
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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sun Sep 09, 2007 9:16 pm    Post subject: Reply with quote

You mean like fading or transitions? then yes
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Mon Sep 10, 2007 2:45 am    Post subject: Reply with quote

All the effects you mention depend on the windows theme of the user. If you made them yourself, the program would look the same on all computers. But IMHO, tool programs should never have custom GUIs. Tools always simply use the XP/Vista theming. Looks more professional that way.
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Sep 12, 2007 9:39 pm    Post subject: Reply with quote

The patcher has been updated and now supports patching from version 0.3 and 0.47a to the latest.
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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Mon Sep 17, 2007 2:13 pm    Post subject: Reply with quote

works great!! thanks alot, it has some bugs tho, when i convert, the voxel sometimes has random pixels flying around, or sometimes even big pieces, but still saves up on time Very Happy
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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Mon Sep 17, 2007 3:07 pm    Post subject: Reply with quote

That's probably errors in your models.
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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Sep 17, 2007 4:55 pm    Post subject: Reply with quote

the mesh misplacement bug is still there in some cases. i only reduced it somewhat. try clicking the mesh misplacement compensation checkbox to see if it helps.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sun Jun 28, 2009 5:31 am    Post subject: Reply with quote

Sorry to bump etc but the GUI patch link is broken?

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Thu Jul 02, 2009 1:27 pm    Post subject: Re: 3ds2vxl! New version, new facelift. Reply with quote

IcySon55 wrote:

Download 3ds2vxl 0.479b GUI Patch here.

Patch is not awailable for download. Can you upload it somewere?

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SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Mon Sep 07, 2009 7:07 pm    Post subject: Reply with quote

excuse me,the link is as said,broken,someone help
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NimoStar
Laser Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Apr 19, 2013 9:31 pm    Post subject: Reply with quote

Super bump, but yes, I cannot find the GUI patch anywhere and my 3ds says it lacks .dll
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