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Champion Heavy Tank(wip)
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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Wed Sep 19, 2007 8:09 pm    Post subject:  Champion Heavy Tank(wip) Reply with quote  Mark this post and the followings unread

Here is the Champion Tank for the forgotten, any suggestions on how to make it better would be nice, oh and if anyone can make shader maps for it it would be nice.

General out



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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Wed Sep 19, 2007 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy ztyping shit that's a big gun! Very Happy

"reports have come of Nod using a GROUND BASED UNIT to wipe out the entire GDI Ion Cannon network in low orbit above earth. Rumors have called this weapon of apparently MASS destruction the "Earth Shaker Cannon", due to the massive shock wave which it creates. Tremors were felt all the way over in Serbia preceding the destruction of the Ion Cannon weapon system"

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Sep 19, 2007 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Now that's a might fin gun you got there son, what's it for?"
LOVELY! Good texture, nice lines and w000w, the biggest gun his year! :p

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Sep 19, 2007 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's very nice but you should add something so it fits more the forgotten and look less like a Nod Weapon.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Sep 19, 2007 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good, but make sure we can see all the details you made on the model, so its not hidden in pitch black.

but render it out on a different background/planar map with matte shadow , and get some lighting in there, not sure what 3d software you are using, 3ds max?

... if so just pop in skylight...make sure your light tracer is on..throw in a spotlights or omni lights, with far attenuation on...if you an ray-traced shadows on and boom, much better results. Wink

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