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Scrin Transport
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Wed Sep 19, 2007 11:39 pm    Post subject:  Scrin Transport
Subject description: An Alien Spaceship
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Credit Me if you are going to use it, Ask permissions before modifying it. Enjoy it. This is the NOT Remappeable version, i may post the remap vesion later..




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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 20, 2007 12:01 am    Post subject: Re: Scrin Transport Reply with quote  Mark this post and the followings unread

looks very pixelated. I guess you used the 3ds2vxl tool. You should change the voxel dot distance to 1.0 rather than 0.5 how it looks in your voxel. Right now multiple voxel overlap each other.
But in the end it has a quite interesting shape. Not very Scrinish, if you compare it to the TS scrin ship, but interesting.

Oh and for the next time, add more different directions of the ship to the preview. right now it's just a very big ingame picture with a quite expressionless preview of the voxel.
It also wouldn't be bad to cut out the ship and make the image smaller. Just a suggestion. Wink

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Sep 20, 2007 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's eather a very detailed voxel, or it's the jpg that fools my eyes, a good start though, look kinda cool Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Sep 21, 2007 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

To turn the blue into remap (in VXLSE), go Scripts>> color scheme

Pal Pack >> Blue>> Blue->remap

You can also do manual color replacement by going tools>> colors and normals>> replace colors (Ctrl + K)

And yea the texture is too pixely - smooth it out a little

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