Woohoo! Finally I think it's ready for a release and to be honest I am proud of how this turned out, ignoring some outstanding changes that didn't make this release. I know I said I'd release Classic with this but that will come with the next version which isn't too far away, one which will be totally perfect in my mind, maybe including some taster campaign missions too! So for now you will have to settle with this, Apocalypse 1.50 which includes many changes to existing units, creation of some new units, tech tree adjustments, new sounds, new animations, new weapons and new balance ready for the more sci-fi hold taking place.
I have hand crafted and hand mashed a new trailer together, as I did for the first version, which will hopefully win you over if your not sure if you want to download this or not. So, you can watch the trailer on YouTube by clicking this sentence or download higher quality below.
Watched the trailer (Cheers for the music Apollo )? Good. Now your mine, download the new Apocalypse below and it's theme packs (Same as last version's) if you haven't got them already:
NOTE. If your getting the "Missing JPEG62.dll" message when you try and run the launcher then download this dll below and place it in your "WINDOWS" folder usually located on the C drive. This will not ruin your computer or anything like that.
[JPEG.dll Download] Last edited by OmegaBolt on Sun Sep 23, 2007 2:00 pm; edited 2 times in total QUICK_EDIT
It's godwin's Chrono Prison... and i forgot about that vxl... would have used it as well. Anyway, the voxel next to it is by Gamemate and it's basically a Chrono Transport. QUICK_EDIT
NOTE. If your getting the "Missing JPEG62.dll" message when you try and run the launcher then download this dll below and place it in your "WINDOWS" folder usually located on the C drive. This will not ruin your computer or anything like that.
I recommend you to find and use older version of XCC Launcher for mod.
If you haven't it, I can send it to you.
Old versions don't have this problem. _________________ ARM forever - x86 sucks QUICK_EDIT
So you used it 3 years. Thats mod have got the name before you use it.
Change the name!
Quote:
You can use the software but you do not become an owner of it.
Ownership and title of Apocalypse at all times is retained by
Master X.A.A. Overmind of Borg, Red Borg Corp.
Quote:
Apocalypse (R) by X.A.A. Overmind
Initial version 1.0 release date: 2001.12.01
Final version 3 release date: 2004.07.07, Red Borg Corp.
Copyright - Master X.A.A. Overmind of Borg. All rights reserved.
Red Borg Corp. (C) is registered trademark, 1981-2007.
He use the name before you.
So change your name on your mod. Or you broken a rules. _________________ Can you hide from me ? Last edited by Anderwin on Thu Nov 22, 2007 7:48 pm; edited 1 time in total QUICK_EDIT
If he not change the name I'm gonna use his thing in hes mod because he thieved the name. Is the same thing. _________________ Can you hide from me ? QUICK_EDIT
If he not change the name I'm gonna use his thing in hes mod because he thieved the name. Is the same thing.
Hi I'm Anderwin, ignore the username I've claimed the one you're using. By your logic you can now use my belongings as I 'stole' a name. Sadly using while using real world logic rather than moon logic, that is not the case.
Apocalypse is a name, stealing content and using a generic term in a mod's name is not the same thing. If you do use his content you will be the one looked down on (not that you are particularly high standing...), not him. QUICK_EDIT
In all honesty, nobody but you cares. Omega has encountered this problem before, and it has been sorted out. Please stop trying to make this unnecessarily difficult.
EDIT: Also, Omega's mod name is Command and Conquer Apocalypse, the other mods name is Red Alert Apocalypse. Get your facts right before demanding stupid things. _________________ Last edited by TX1138 on Fri Nov 23, 2007 10:22 pm; edited 1 time in total QUICK_EDIT
In all honesty, nobody but you cares. Omega has encountered this problem before, and it has been sorted out. Please stop trying to make this unnecessarily difficult.
EDIT: Also, Omega's mod name is Command and Conquer Apocalypse, the other mods name is Red Alert Apocalypse. Get your facts right before demanding stupid things.
_________________ "I thought what I'd do was, I'd pretend I was one of those deaf-mutes" -J.D. Zallinger
Or Should I?" -The Laughing Man
QUICK_EDIT
In all honesty, nobody but you cares. Omega has encountered this problem before, and it has been sorted out. Please stop trying to make this unnecessarily difficult.
EDIT: Also, Omega's mod name is Command and Conquer Apocalypse, the other mods name is Red Alert Apocalypse. Get your facts right before demanding stupid things.
QFT. Now, stop spammin this thread with this argument and tell Bolt to hurry up with CnC Apocalypse. _________________ QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Fri Nov 23, 2007 6:59 pm Post subject:
Technically you can't just go and copyright a real world that's like saying I gonna (c) the word Bob, oh noes it belongs to me. And as those copyright and restricted quotes you showed, He can't legally copyright Borg as it is, Borg belongs to Star Trek(and whomever created it). So all in all, does it really matter? Red Alert Apoc is definately no C&C Apoc. So please stop hassling someone who's making a kick-arse mod. _________________
Oh, fuggerbuggerrit! QUICK_EDIT
First of all Anderwin your retarded, its like saying a mod can't use a abrams tank or the word GI, its a single word not even the full title.
Also I just looked at his mod (the red alert apocalypse and I felt sick) from the sheer lack of noobness when making this mod, especially in terms of graphics and especially authors.
Used work from (not mentioned specifically but too obvious)
AI is probably a rip from another unknown mod (possibly even Deezire)
Graphical things which amused me
- ts cameos (no text)
- blank cameos no text
- cameos with unchanged text
- corrupted cameos
- cameo with chinese text (english mod though)
- screenshot cameo of unit no text
- cameo with incorrect text style or even missing bar
- buildup not existant on building
- uneditied building (for instant in tech war 2, when building is damaged it says Damaged) which he didn't even both trying to remove.
From readme ...
You may NOT use the Translocation (TM) SuperWeapon or clones of it in any
of your mods withought written permission of the author of this mod.
Wow Translocation? Wow I can combine firestorm charge logic and chronoshift to make one massive unbalanced superweapon! just like using the iron curtain in deezire which uses firestorm charge logic to allow multiple invunerable groups of units! zomg the coding skills ... oh and whilst I'm at it I'll use a cameo called from ra1 and leave the text chronoshift on it ..
>> Sub-Section 0: Credits
I credit all the voxel and shp makers that have made a part of mod's artwork.
Note: all the voxels and shps not created by me and used in this mod were aquired from public C&C sites.
I also credit the original maker of the modified AI file, wich I later on improved and updated.
Credit the frigging authors specifically and mods as well you idiot, thats not a disclaimer to rip all there decent work.
Oh and just for everyone sanity, know I didn't install it on my system (its in multiple messy mix files and some exe thing) I just browsed for 5 mins using xcc mixer.
Finally to Omegabolt hope your mod goes well =D _________________ QUICK_EDIT
Aetting aside all the bullshit going on in this thread, the mod looks and sounds pretty good. Unfortunately, I don't have time to play it right now, but I definitely will later, and you'll definitely be hearing from me then. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Thu Nov 06, 2008 9:33 pm Post subject:
I liked your mod, it was a nice alternative to MO.
But now I play Dawn of War.
Why am I still on these forums, you ask? Well, I'll tell you, good sir - standalone mods. And TO, possibly TI. They look promising.
I'd still have all my C&C games installed, if I had enough hardrive space.
Seriously, I've only got 800 Megs, and there's no music, no videos, nothing 'cept DoW, a TS mod, and Porn. Lots and lots of porn. _________________ Destroy to create. All for the hunt to dominate!
why the hell do you have tons of pr0n on your computer?
Anyways, I just played the mod, and it definitely looks good, I really like all the new graphics, UI, sounds, etc. It really looks like you put alot of good effort into this mod, but I have one big criticism:
The balance of the gameplay across the entire mod is simply horrible. The aircraft are ridiculously powerful (bombers that can take out a con yard in 2 hist!?!?!? wtf?!?), the allied faction as a whole is overpowered, the soviets are just ridiculously underpowered, Yuri is (as expected) pretty OP, though I will congratulate you on fixing the current problems that Yuri had; unfortunately, with units like the Cognizant disc, you created your own slew up balance problems with Yuri's side, and all the other factions across the board are unbalanced.
As a whole, gameplay was not very much fun because of all the imbalances. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
The balance of the gameplay across the entire mod is simply horrible. The aircraft are ridiculously powerful (bombers that can take out a con yard in 2 hist!?!?!? wtf?!?), the allied faction as a whole is overpowered, the soviets are just ridiculously underpowered, Yuri is (as expected) pretty OP, though I will congratulate you on fixing the current problems that Yuri had; unfortunately, with units like the Cognizant disc, you created your own slew up balance problems with Yuri's side, and all the other factions across the board are unbalanced.
As a whole, gameplay was not very much fun because of all the imbalances.
As for RA1, soviets generally had better land forces but allies own the sea.
I personally found the allies easier to win with due to gps, gap generator and 10% firepower bonus with german (meds and turrets easily pawning mammoths) but it was lol that France fired 10% slower =p
Oh and 5 longbows could pawn any building. _________________ QUICK_EDIT
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