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C&C Apocalypse 1.50 RELEASE
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 21, 2007 10:32 pm    Post subject:  C&C Apocalypse 1.50 RELEASE Reply with quote  Mark this post and the followings unread


Woohoo! Finally I think it's ready for a release and to be honest I am proud of how this turned out, ignoring some outstanding changes that didn't make this release. I know I said I'd release Classic with this but that will come with the next version which isn't too far away, one which will be totally perfect in my mind, maybe including some taster campaign missions too! So for now you will have to settle with this, Apocalypse 1.50 which includes many changes to existing units, creation of some new units, tech tree adjustments, new sounds, new animations, new weapons and new balance ready for the more sci-fi hold taking place.



I have hand crafted and hand mashed a new trailer together, as I did for the first version, which will hopefully win you over if your not sure if you want to download this or not. So, you can watch the trailer on YouTube by clicking this sentence or download higher quality below.

[Trailer DL]

Watched the trailer (Cheers for the music Apollo Razz)? Good. Now your mine, download the new Apocalypse below and it's theme packs (Same as last version's) if you haven't got them already:

[C&C Apocalypse 1.50 Launcher Download]

[Theme Pack 1]

[Theme Pack 2]

This mod requires NPatch SE 20 installed to work correctly, so download and install that too!

[NPatch SE #0020]

NOTE. If your getting the "Missing JPEG62.dll" message when you try and run the launcher then download this dll below and place it in your "WINDOWS" folder usually located on the C drive. This will not ruin your computer or anything like that.

[JPEG.dll Download]

Last edited by OmegaBolt on Sun Sep 23, 2007 2:00 pm; edited 2 times in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Sep 22, 2007 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Epic. Now we finally get those new tanks (well, sonner any way).

This version looks nifty as well.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Sep 22, 2007 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Cheers.

Reuploaded the launcher so re/download it, it should work better and should no longer require the dll.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Sep 22, 2007 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look nice! If my connection was not so shit, i would download it >.<

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Sep 22, 2007 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cheers? I love that word. As a matter of fact, I drank 11 liters of beer tonight, plus half a liter vodka. With herbal extracts.

BTW, who made that new tank, next to Dupl3xx's Chrono Hole Tank? And What is it's function?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Sep 22, 2007 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's godwin's Chrono Prison... and i forgot about that vxl... would have used it as well. Razz Anyway, the voxel next to it is by Gamemate and it's basically a Chrono Transport.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Sep 22, 2007 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
NOTE. If your getting the "Missing JPEG62.dll" message when you try and run the launcher then download this dll below and place it in your "WINDOWS" folder usually located on the C drive. This will not ruin your computer or anything like that.

I recommend you to find and use older version of XCC Launcher for mod.
If you haven't it, I can send it to you.
Old versions don't have this problem.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Sep 22, 2007 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ OmegaBolt
I will send you the turret's (so it animates) if you'd like!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 23, 2007 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ VK- Yeah I know, but I fixed that I think. At least, I removed all traces of the dll from my comp and launcher worked.

@ Dupl3xx - That would be great if you could. Thanks. Wink

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Nov 07, 2007 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Nov 07, 2007 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well since ive used this name for... 3 years next February, unaware of that mod, im not changing it.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Nov 22, 2007 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you used it 3 years. Thats mod have got the name before you use it.

Change the name!

Quote:
You can use the software but you do not become an owner of it.
Ownership and title of Apocalypse at all times is retained by
Master X.A.A. Overmind of Borg, Red Borg Corp.


Quote:
Apocalypse (R) by X.A.A. Overmind
Initial version 1.0 release date: 2001.12.01
Final version 3 release date: 2004.07.07, Red Borg Corp.
Copyright - Master X.A.A. Overmind of Borg. All rights reserved.
Red Borg Corp. (C) is registered trademark, 1981-2007.


He use the name before you.

So change your name on your mod. Or you broken a rules.

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Last edited by Anderwin on Thu Nov 22, 2007 7:48 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Nov 22, 2007 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

No anderwin... no one seem to cared about that one... and its not that public anyway...

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Nov 22, 2007 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is public Gufu.

If he not change the name I'm gonna use his thing in hes mod because he thieved the name. Is the same thing.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Nov 22, 2007 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe he asked the ooriginal creator? >_>
Think harder Anderwin...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Nov 22, 2007 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin, shut up, that mod is basically crap.

"Oh look, i added 140 new units, i own!"

Vs.

OmegaBolt, need i say more?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Nov 22, 2007 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
Is public Gufu.

If he not change the name I'm gonna use his thing in hes mod because he thieved the name. Is the same thing.


Hi I'm Anderwin, ignore the username I've claimed the one you're using. By your logic you can now use my belongings as I 'stole' a name. Sadly using while using real world logic rather than moon logic, that is not the case.

Apocalypse is a name, stealing content and using a generic term in a mod's name is not the same thing. If you do use his content you will be the one looked down on (not that you are particularly high standing...), not him.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Nov 23, 2007 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

hellO?


We have speak about mod name before. Mods name some are taked should not USE again!.

I can now call mine mod for Reign Of The Steel or maybe Tiberian Odyssey?

Is the same.

I don't care if I'm not high standing I have it fun on this forum anyways so.

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Fri Nov 23, 2007 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

In all honesty, nobody but you cares. Omega has encountered this problem before, and it has been sorted out. Please stop trying to make this unnecessarily difficult.

EDIT: Also, Omega's mod name is Command and Conquer Apocalypse, the other mods name is Red Alert Apocalypse. Get your facts right before demanding stupid things.

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Last edited by TX1138 on Fri Nov 23, 2007 10:22 pm; edited 1 time in total

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OccultSpectre
Cyborg Soldier


Joined: 12 Feb 2007
Location: Somewhere in Spain

PostPosted: Fri Nov 23, 2007 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

TX1138 wrote:
In all honesty, nobody but you cares. Omega has encountered this problem before, and it has been sorted out. Please stop trying to make this unnecessarily difficult.

EDIT: Also, Omega's mod name is Command and Conquer Apocalypse, the other mods name is Red Alert Apocalypse. Get your facts right before demanding stupid things.



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Or Should I?" -The Laughing Man

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri Nov 23, 2007 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
In all honesty, nobody but you cares. Omega has encountered this problem before, and it has been sorted out. Please stop trying to make this unnecessarily difficult.

EDIT: Also, Omega's mod name is Command and Conquer Apocalypse, the other mods name is Red Alert Apocalypse. Get your facts right before demanding stupid things.


QFT. Now, stop spammin this thread with this argument and tell Bolt to hurry up with CnC Apocalypse.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Fri Nov 23, 2007 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Technically you can't just go and copyright a real world that's like saying I gonna (c) the word Bob, oh noes it belongs to me. And as those copyright and restricted quotes you showed, He can't legally copyright Borg as it is, Borg belongs to Star Trek(and whomever created it). So all in all, does it really matter? Red Alert Apoc is definately no C&C Apoc. So please stop hassling someone who's making a kick-arse mod.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Nov 24, 2007 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

First of all Anderwin your retarded, its like saying a mod can't use a abrams tank or the word GI, its a single word not even the full title.

Also I just looked at his mod (the red alert apocalypse and I felt sick) from the sheer lack of noobness when making this mod, especially in terms of graphics and especially authors.

Used work from (not mentioned specifically but too obvious)

Tech War 2

http://techwar2.justinpereira.com/

Supernova (at YR Argentina)

Lao Tze Mod (at Tiberium Graveyard)

AI is probably a rip from another unknown mod (possibly even Deezire)

Graphical things which amused me

- ts cameos (no text)
- blank cameos no text
- cameos with unchanged text
- corrupted cameos
- cameo with chinese text (english mod though)
- screenshot cameo of unit no text
- cameo with incorrect text style or even missing bar
- buildup not existant on building
- uneditied building (for instant in tech war 2, when building is damaged it says Damaged) which he didn't even both trying to remove.

From readme ...


You may NOT use the Translocation (TM) SuperWeapon or clones of it in any
of your mods withought written permission of the author of this mod.


Wow Translocation? Wow I can combine firestorm charge logic and chronoshift to make one massive unbalanced superweapon! just like using the iron curtain in deezire which uses firestorm charge logic to allow multiple invunerable groups of units! zomg the coding skills ... oh and whilst I'm at it I'll use a cameo called from ra1 and leave the text chronoshift on it ..

>> Sub-Section 0: Credits

I credit all the voxel and shp makers that have made a part of mod's artwork.
Note: all the voxels and shps not created by me and used in this mod were aquired from public C&C sites.
I also credit the original maker of the modified AI file, wich I later on improved and updated.


Credit the frigging authors specifically and mods as well you idiot, thats not a disclaimer to rip all there decent work.

Oh and just for everyone sanity, know I didn't install it on my system (its in multiple messy mix files and some exe thing) I just browsed for 5 mins using xcc mixer.

Finally to Omegabolt hope your mod goes well =D

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anthony_g4i
Civilian


Joined: 13 Jun 2008

PostPosted: Tue Jun 24, 2008 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 24, 2008 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's too early to talk about it. I'm sure Omegabolt will bring news when it gets closer or when a new version of the mod is released.

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iloo
Soldier


Joined: 25 Aug 2008
Location: Turkey,istanbul

PostPosted: Tue Nov 04, 2008 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing

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I Am 15 Years Old in istanbul Was born Laughing

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Nov 04, 2008 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is like graffiti but less artistic.

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WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Wed Nov 05, 2008 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Aetting aside all the bullshit going on in this thread, the mod looks and sounds pretty good. Unfortunately, I don't have time to play it right now, but I definitely will later, and you'll definitely be hearing from me then.

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New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Nov 06, 2008 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I liked your mod, it was a nice alternative to MO.

But now I play Dawn of War.

Why am I still on these forums, you ask? Well, I'll tell you, good sir - standalone mods. And TO, possibly TI. They look promising.

I'd still have all my C&C games installed, if I had enough hardrive space.

Seriously, I've only got 800 Megs, and there's no music, no videos, nothing 'cept DoW, a TS mod, and Porn. Lots and lots of porn.

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IN-GAME NAME: MAKINTOKE

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Nov 06, 2008 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

DoMiNaNt_HuNtEr wrote:
I liked your mod, it was a nice alternative to MO.

But now I play Dawn of War.

Why am I still on these forums, you ask? Well, I'll tell you, good sir - standalone mods. And TO, possibly TI. They look promising.

I'd still have all my C&C games installed, if I had enough hardrive space.

Seriously, I've only got 800 Megs, and there's no music, no videos, nothing 'cept DoW, a TS mod, and Porn. Lots and lots of porn.


Storage devices are dirt cheap, go get a bloody paper round or something if you need more.

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WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Thu Nov 06, 2008 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

why the hell do you have tons of pr0n on your computer?

Anyways, I just played the mod, and it definitely looks good, I really like all the new graphics, UI, sounds, etc. It really looks like you put alot of good effort into this mod, but I have one big criticism:

The balance of the gameplay across the entire mod is simply horrible. The aircraft are ridiculously powerful (bombers that can take out a con yard in 2 hist!?!?!? wtf?!?), the allied faction as a whole is overpowered, the soviets are just ridiculously underpowered, Yuri is (as expected) pretty OP, though I will congratulate you on fixing the current problems that Yuri had; unfortunately, with units like the Cognizant disc, you created your own slew up balance problems with Yuri's side, and all the other factions across the board are unbalanced.

As a whole, gameplay was not very much fun because of all the imbalances.

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Fri Nov 07, 2008 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it Total Convertion mod Comrade?

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Armored Assault : Operation MOBA [In dev]

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 07, 2008 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it is not a TC.

WoRmINaToR wrote:
The balance of the gameplay across the entire mod is simply horrible. The aircraft are ridiculously powerful (bombers that can take out a con yard in 2 hist!?!?!? wtf?!?), the allied faction as a whole is overpowered, the soviets are just ridiculously underpowered, Yuri is (as expected) pretty OP, though I will congratulate you on fixing the current problems that Yuri had; unfortunately, with units like the Cognizant disc, you created your own slew up balance problems with Yuri's side, and all the other factions across the board are unbalanced.

As a whole, gameplay was not very much fun because of all the imbalances.

Sounds about right. #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Nov 08, 2008 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Bolt, I needed a laugh.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Nov 08, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Weren't the russkies in RA1 overpowered?

Because most of my friends refused to play Allies on RA1.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Nov 09, 2008 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

the allies required brains to play as, the soviets required BF&I.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sun Nov 09, 2008 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phobonaut wrote:
Weren't the russkies in RA1 overpowered?

Because most of my friends refused to play Allies on RA1.


nope its accually the allies which is a little overpowered. O_o

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun Nov 09, 2008 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, the dogs were, especially the robot one. Get your facts straight.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Nov 09, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats the campaign unit Chitzkoi.

As for RA1, soviets generally had better land forces but allies own the sea.

I personally found the allies easier to win with due to gps, gap generator and 10% firepower bonus with german (meds and turrets easily pawning mammoths) but it was lol that France fired 10% slower =p

Oh and 5 longbows could pawn any building.

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anthony_g4i
Civilian


Joined: 13 Jun 2008

PostPosted: Sat May 30, 2009 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

the project is dead Crying or Very sad


bye C&C Apocalypse Crying or Very sad

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat May 30, 2009 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bye. Sad

If it was ever to return it would have to be grander which would mean more work and thus less likely to happen. Razz

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun May 31, 2009 8:10 am    Post subject: Reply with quote  Mark this post and the followings unread

R.I.P CnC Apocalypse then... Crying or Very sad

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 31, 2009 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Pfft... Drama.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jun 01, 2009 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Pfft... Drama.


Same shit here too.

Bolt,don't try to fool us #Tongue

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