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Rambling of the day: Rumours on a new Renegade...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 23, 2007 6:29 pm    Post subject:  Rambling of the day: Rumours on a new Renegade...
Subject description: Why do people waste time with rumours and why I'm also wasting time with it...
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Some days ago, smurfbizkit from Derelict Studios has found a request for a Sound Designer to work in a FPS for leading sci-fi franchise and, in the end of the article mentioned C&CX game.



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"Responsible for designing and implementing sound effects for C&CX including sound effects design and editing, music integration, field recording, technology development and documentation."
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The story reached the GameSpot.com crew who managed to get some sort of unoficial confirmation, which so far is as official as Red Alert 3 once was.

And, it's being a while since I don't post mod announcements or gaming rumours, except for the Middle East Crisis 2 and Asylum for C&C3 in a recent post. The fact is that Red Alert 3 was a good lesson. Gaming studios have a lot of projects being developped, but a lot of them don't see the light of the day, like Continuum, which would compete with world of warcraft, while others like C&C3 had many names like Tiberian Twilight, Tiberian Incursion and were even changed to become Generals. C&C3 took many years to go to the stores.

So, it's really possible that another Renegade will be sold in the next years, but does it really matter right now, when nobody has any idea of a game that will take years to become a reality?

Last edited by Banshee on Sun Sep 23, 2007 6:51 pm; edited 1 time in total

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 23, 2007 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

battlefield style... suddenly i feel very ill...

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Sep 23, 2007 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The fact that they're advertising for a sound designer means they must at least be at some stage ahead of the concept/brainstorming process, which RA3 wasn't.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Sep 24, 2007 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

i was hoping somebody would make another Renegade game coz i hated the first one. anyway if it doesn't work out then we got Crysis which is gonna be the same game in a different universe it seems.

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Chronojam at work
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PostPosted: Tue Sep 25, 2007 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

ViPr take a look at mah mod ^_- It's like Renegade but a million times better.

Unfortunately managing it and my junior and senior year in college have taken up all the time I used for modding YR, maybe we will release a few of the old voxel work we did. 3ds2vxl is awesome.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Sep 25, 2007 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Chronojam at work wrote:
ViPr take a look at mah mod ^_- It's like Renegade but a million times better.

Unfortunately managing it and my junior and senior year in college have taken up all the time I used for modding YR, maybe we will release a few of the old voxel work we did. 3ds2vxl is awesome.


Chronojam is teh right!

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Sep 25, 2007 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

how is it possible for someone to make a mod like renegade. i'm guessing you misunderstand what i like about renegade.

what i want are games that are a combination between RTS and FPS with vehicles. renegade was similar to that except that you couldn't build buildings and there was no AIs. anyway despite that i kind of enjoyed playing the multiplayer demo of Renegade but there were a few features of the game that were extremely annoying to me and they could have been fixed in minutes which would have made the game so much better.

there was no inertia when you were not in a vehicle so you moved in a really stupid fake jarring way

there were red rectangles drawn around enemies even when you couldn't see them which meant the stealth element and element of surprise was gone except when the invisible suit was used.

there was no way to kick obnoxious players and even your teammates could steal your vehicles when you got out to repair them. one time my vehicle was pinned against a corner by one of my team-mates in his vehicle. he just rammed me and held me against the wall and i couldn't move and he wouldn't stop for ages

there was no voice communication and the text communication was useless because it was only a few lines long and there was no console to pull down and scroll through to read missed messages and i think i remember it was mixed with kill notifications which made it even harder to catch communications before they got pushed off screen.

when you bought a new character then you lost the current character instead of being able to keep him back in storage to use later when you lost the others or whatever.

the vehicle view was 3rd person, too high, and did not rotate and tilt according to your vehicles movement which made it unrealistic and unsatisfying to achieve kills

when you killed an enemy there was a boing sound which was useful but it killed the atmosphere because the sound was too comedic and cartoony.

i seem to remember that whenever i went indoors the framerate went really low and made it harder to fight.

i seem to remember there was no repair building so if nobody repaired your vehicle, which happened too often, then you had to do it yourself which meant you had to be the characters that had the repair gun which meant i almost never played as any of the other characters.

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Tue Sep 25, 2007 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Something I found in PC Gamer UK about 6 months ago (which I posted up at the time AFIK) :


There are consistent rumours of a Renegade 2 style C&C game, it'l be interesting to see if they develop.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Sep 25, 2007 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah i've heard other rumours that the new renegade will be using the crysis engine but i don't believe it.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Sep 25, 2007 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

EALA bought the crysis engine for "something".
A week or so later rumours of another C&C FPS emerge.

There could be confusion with the C&C mod for Crysis though.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Sep 25, 2007 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

New renegade...I'll believe it when I see it.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Sep 25, 2007 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I really hope they DON'T use the BF engin, it would suck! The Source enign would be great (but atfer all it's EA, they want all the credit themself) but then EA would have to buy Steam, wich I hope they wouldn't :p

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Inzane krazy (guest)
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PostPosted: Tue Sep 25, 2007 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, This is a new renegade/Battlefield style game, and When i probably try it out, IM gonna get sick

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Chronojam
Cyborg Soldier


Joined: 28 May 2004

PostPosted: Tue Sep 25, 2007 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:


how is it possible for someone to make a mod like renegade. i'm guessing you misunderstand what i like about renegade. Maybe what I said confused you, since I referenced my YR modding and was previously known more for RTS modding.

Well it's a mod based off Renegade's own engine, albeit with a lot of modifications.

there was no inertia when you were not in a vehicle so you moved in a really stupid fake jarring way

The movement's a bit arcadey, yeah. It's not like Source where you drift a bunch after letting go, but it's also not like Source where you can put your shoulder to a wall to run 50% faster and use well timed jumps to accelerate your momentum to stupid levels.

there were red rectangles drawn around enemies even when you couldn't see them which meant the stealth element and element of surprise was gone except when the invisible suit was used.

Well, we put white rectangles just to be more RA-like and people got pissy about that. Seems people like their red rectangles.

there was no way to kick obnoxious players and even your teammates could steal your vehicles when you got out to repair them. one time my vehicle was pinned against a corner by one of my team-mates in his vehicle. he just rammed me and held me against the wall and i couldn't move and he wouldn't stop for ages

The server's got (and most Ren servers these days too) very easy ways to kick obnoxious players, and commands to bind vehicles to your team. But really, there's asshats in any game.

there was no voice communication and the text communication was useless because it was only a few lines long and there was no console to pull down and scroll through to read missed messages and i think i remember it was mixed with kill notifications which made it even harder to catch communications before they got pushed off screen.

We implemented graphical style kill messages and a non-auto-scrolling, easy-to-read, logged chat view mode you can reach with the press of a button and dismiss with another button press

when you bought a new character then you lost the current character instead of being able to keep him back in storage to use later when you lost the others or whatever.

I don't really know of any games where you keep your old character in reserve..

the vehicle view was 3rd person, too high, and did not rotate and tilt according to your vehicles movement which made it unrealistic and unsatisfying to achieve kills

We've tried to set up the cameras better. A first person camera view sucks really badly though, although it's been tried in Ren before.

when you killed an enemy there was a boing sound which was useful but it killed the atmosphere because the sound was too comedic and cartoony.

The number one modded file is that. We've got a very subtle kill indication noise.

i seem to remember that whenever i went indoors the framerate went really low and made it harder to fight.

We've got superior frame rates.

i seem to remember there was no repair building so if nobody repaired your vehicle, which happened too often, then you had to do it yourself which meant you had to be the characters that had the repair gun which meant i almost never played as any of the other characters.

We've got construction yards that auto-heal your base, and naval yards, sub pens, and service depots offer pay-for healing just like in the old C&C games. We're also less focused neccessarily on repairs, especially field repairs, and more focused on proactive defensive measures, intercepting incoming enemies, laying minefields, and the like.



It's free and standalone, I'd appreciate if you gave it a shot at least once.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Tue Sep 25, 2007 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

APB is damned awesome if you liked red alert, then you'll like this.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Sep 25, 2007 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chronojam just advanced into the ppm by 20km at one attack!

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Wed Sep 26, 2007 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

The camera when your in a vehicle is APB is horrible... Sad

I'm really hoping that this is a sequel to Renegade.
However, the Crysis engine rumours were dismissed quite a while ago...

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Sep 26, 2007 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Inzane krazy (guest) wrote:
Ok, This is a new renegade/Battlefield style game, and When i probably try it out, IM gonna get sick




isn't battlefield different from renegade though in that when an enemy unit is killed it isn't really destroyed but is teleported back to base and no money is lost so therefore there isn't much point in destroying the enemy so the way you have to play is to just wait till all the enemy units leave an area and then take over it without killing them or they will appear in the base you are trying to take.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Sep 26, 2007 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread


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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Sep 26, 2007 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:

isn't battlefield different from renegade though in that when an enemy unit is killed it isn't really destroyed but is teleported back to base and no money is lost so therefore there isn't much point in destroying the enemy so the way you have to play is to just wait till all the enemy units leave an area and then take over it without killing them or they will appear in the base you are trying to take.


Those are game elements, not engine elements.

They won't use the BF engine though, it's just a case of anything with big team multiplayer is automatically called Battlefield style now.

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