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Unit doesnt:
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Herzeleid Erzengel
Civilian


Joined: 24 Sep 2007

PostPosted: Mon Sep 24, 2007 3:08 pm    Post subject:  Unit doesnt:
Subject description: move, attack, being attacked, etc.
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Hi, i got the next problem:
I have done a unit for RA2 (whit no pach, yr, expancion, mod or anything)
Im done whit the VXL and the HVA files.
I have finished its turret files too...
The main problem is that i´ve already put it in the game and it doesnt work...
when it is one of the multiplay start units it doesnt move, attack. I cant attack it too, its life appear somewhere else and seems to be almost "death"...
When i order other unit to attack it (ctrl+click) nothing happens (the other unit dont attack it!)

in rules.ini i have listed it in vehicles and pleaced its description in vehicles too, here it is:
;T-1 Tiger
[MECHT1]
UIName=name:MECHT1
Name=Tiger
Image=MECHT1
Prerequisite=GATECH,GAWEAP
Primare=T1Missile
CanPassiveAquire=no
CanRetaliate=yes
Strengh=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=5
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=50
ROT=4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=T1Missile

the art.ini is the following:
[MECHT1]
Voxel=yes
Remapable=yes
Voxel=yes
Remapable=yes
Cameo=GTNKICON
AltCameo=GTNKUICO
PrimaryFireFLH=10,0,10
VisibleLoad=yes

Its weapon is the appocalypse tank missile whit little modifications in its range and power.

If someone haves a clue about what is happening please tell me.

Thanks for your time and sorry for my lame english

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Sep 24, 2007 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Primare=T1Missile


well.. it should be "primary." try that.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Sep 24, 2007 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

"ThreatPosed=0" Laughing Now that's a big monster of destruction! ROFL!

Other than that, the only error is you stated
Voxel=yes
Remapable=yes
twise Rolling Eyes
Also, I don't think VisibleLoad=yes does anything, but I might be wrong Wink

And you don't need to state "ElitePrimary=T1Missile" when "Primary=T1Missile" It's just a useless random lne unless you do make an elite weapon like T1MissileE (where the E stands for Elite (normal RA2 system))

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Herzeleid Erzengel
Civilian


Joined: 24 Sep 2007

PostPosted: Mon Sep 24, 2007 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I corrected those things and it continue crashing the game when i build it up.

I thing there´s something i completely missed up, but i cant find it.


Is there some especification when creating the HVA file?
What im doing its a mech so the only animation it haves is when it walks and is 11 frames long. Im sure i have read somewhere that if the HVA file is not correct it will crash the game.


Thanks for your time, sorry for my poor english

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Sep 24, 2007 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

May we see the new code with all related codes, as weapon can cresh the game. Also, does the game crash during loading, in map or when you try to build the unit?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Sep 24, 2007 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not helping 'till you spell 'with' correctly...jk Laughing

Almost 100% sure VisibleLoad is no longer supported incase you were wondering. More old TS logic that was edited out.

As for your mech, is it a shp? If it is you need:
Voxel=no
WalkFrames= (number of frames in a walk cycle for each direction)
FiringFrames= (number of frames in an attack cycle for each direction)
Oh and threat must be 1 or more...for logic's sake.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Sep 25, 2007 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

CanPassiveAquire=no ...dude make it yes or it won't attack anything ...its not harmless you know lol

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Fri Nov 23, 2007 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Primary=T1Missile
Image=MECH1

1. Be sure that the image and the name in artmd is the same!

[MECH1]
Voxel=yes ;I think that is your problem
Cameo= ;Any you want (Be sure it's .shp!)
AltCameo= ;A veteran Icon

2. Put the shp,vxl and hva in the same folder like C://Ra2 (Any of your location folder)

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Nov 23, 2007 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

My theory is that your brain is the size of a marble, and twice as smooth.


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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Nov 23, 2007 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think this is enough for this topic...

Locked.

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