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My concepts for new project
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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Mon Sep 24, 2007 4:54 pm    Post subject:  My concepts for new project Reply with quote  Mark this post and the followings unread

I will post them here until my site wont be constructed.

OK. First picture is part of small naval outpost, built on universal platforms.



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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Mon Sep 24, 2007 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow very nice design, what game will this be for?

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RLY_BiG_Tank
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Joined: 10 Jun 2006
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PostPosted: Mon Sep 24, 2007 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe for C&C 3, but i also think abou Spring engine

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Mon Sep 24, 2007 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah this looks really cool - buildable platform pieces is a pretty interesting idea..

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RLY_BiG_Tank
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Joined: 10 Jun 2006
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PostPosted: Mon Sep 24, 2007 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tank & Light Tank



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Kiith-Sa
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Joined: 26 Oct 2004

PostPosted: Mon Sep 24, 2007 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go for Spring, so everyone can play it. It will be a bit harder, but you can even change code later and noone needs to buy a game to run it.
You could also consider GLest, it's not as good as Spring but it's simpler.

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Mon Sep 24, 2007 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see you're using sketchup. Razz

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RLY_BiG_Tank
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Joined: 10 Jun 2006
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PostPosted: Mon Sep 24, 2007 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

BrianPrime wrote:
I see you're using sketchup. Razz


Yeah. it is really good program to make concepts and even 3d models, which can be exported to 3ds max)

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Dupl3xxx
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Joined: 22 Aug 2006
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PostPosted: Mon Sep 24, 2007 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice models!!!

Took a look at the spring engin, looks cool Cool

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Renegangsta
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Joined: 02 Aug 2007
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PostPosted: Mon Sep 24, 2007 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that engine 4 reelz?!?!? now thats what i call quality Cool
Whoa O.o

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
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PostPosted: Mon Sep 24, 2007 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile



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Dupl3xxx
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PostPosted: Tue Sep 25, 2007 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

looks cool, is it trees on the last on? And some kind of rubble :p

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RLY_BiG_Tank
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PostPosted: Tue Sep 25, 2007 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes it is trees

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bonzy_buddy
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Joined: 31 Oct 2006

PostPosted: Tue Sep 25, 2007 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just tried sketchup. It's awesome !!! I use to do what it does manually in photoshop ...

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RLY_BiG_Tank
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PostPosted: Sat Nov 03, 2007 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Back at work, and here is new sketch



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Last edited by RLY_BiG_Tank on Sat Nov 03, 2007 4:56 pm; edited 1 time in total

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Dupl3xxx
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PostPosted: Sat Nov 03, 2007 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cann't beliv you are avible to do that in sketchup!? Amazing Surprised

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RLY_BiG_Tank
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PostPosted: Sat Nov 03, 2007 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

updated

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Nov 03, 2007 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey... how exactly does sketch up work?

btw, awesome artwork.

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RLY_BiG_Tank
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PostPosted: Sat Nov 03, 2007 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can simply draw-up 3d models and export it to various 3d editors like 3ds max

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daTS
Mr. Moosey


Joined: 18 Feb 2005
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PostPosted: Sat Nov 03, 2007 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, i know that much..

i mean, like... HOW, as in... do you use a drawing pad? que?

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RLY_BiG_Tank
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PostPosted: Sat Nov 03, 2007 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
do you use a drawing pad? que?


No))) I,m using mouse and keyboard.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sat Nov 03, 2007 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice pictures you got there.

btw how is your mod going RLY_BiG_Tank?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
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PostPosted: Sat Nov 03, 2007 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm... could you get a screenshot of you working in it?

I wanna know how the GUI works and whatnot.

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RLY_BiG_Tank
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PostPosted: Sat Nov 03, 2007 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK



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daTS
Mr. Moosey


Joined: 18 Feb 2005
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PostPosted: Sat Nov 03, 2007 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

fuckin sweet.

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partyzanPaulZy
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Joined: 03 Nov 2007
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PostPosted: Sun Nov 04, 2007 1:17 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Nice work. Shocked
Futuristic brother of these:




vrrrrrmmmmmmmmmmmmm......

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bonzy_buddy
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Joined: 31 Oct 2006

PostPosted: Sun Nov 04, 2007 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you intend to convert these sketch into a 3D model and then turn it into a voxel or to make an shp out of it (shp vehicles are fashionable thoses times it seems) or it's jsut a sketc and won't become anything else ??

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RLY_BiG_Tank
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Joined: 10 Jun 2006
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PostPosted: Sun Nov 04, 2007 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

If i turn it to SHP - how i must code this SHP-tank?

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Godofgamers
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Joined: 31 Mar 2005
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PostPosted: Sun Nov 04, 2007 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mustn't! SHP vehicles don't angle on slopes; it will look high quality, but at the cost of movement realism.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Nov 04, 2007 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suppose one of the great modders who deal with modding the .exe could add a tag that would make a .shp tilt on a slope. Or a voxel with a "stand up at all times" tag. Or even multiple animinations for a voxel.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
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PostPosted: Sun Nov 04, 2007 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

do you realize that with SHP, you'd have to make separate directional SHP for EVERY DIRECTION, and EVERY SLOPE DIRECTION. That's hella lot of work.

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Machine
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Joined: 01 Feb 2007
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PostPosted: Sun Nov 04, 2007 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

It isn't if you use a 3D modeling program (just rotate the cameras), also it would be just one file, a really big file. Anyways the resulting shp will be way bigger, in file size, than a voxel, and it won't rotate smoothly.

Pros of the SHP vehicles:
-Can have complex moving animations; like moving wheels, besides other more notorious legged movements Laughing
-They can have a greater amount of detail.
-Complex attack animations, for the turretless SHPs.

Cons of SHP vehicles:
-Turreted SHPs can't have a turret shadow; the tag doesn't work AFAIK, though you can fake the shadow to look fine #Tongue
-They can't tilt o slopes
-Their rotation isn't smooth (just 8 facings); which looks bad on wheeled/tracked vehicles IMO.
-Can't be used like aircraft; as they can only be voxels.

IMO wheeled/tracked vehicles look better as voxels, it is better used for walking vehicles; but that's just my opinion #Tongue

@RLY_BiG_Tank:
You would just need to set the cameras at a proper angle, and then render the file, well anyways maybe this tutorial made by LKO can help you #Tongue

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Rattuskid
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Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Tue Nov 06, 2007 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Or a voxel with a "stand up at all times" tag.


Um... 'Tilter=no' anyone?

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Denmon
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PostPosted: Tue Nov 06, 2007 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

those are so hot it makes me hungry

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Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Thu Nov 08, 2007 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow... You need to teach me how to use sketchup. I tried it after seing this, but I can't seem to draw anything, not even with a tablet. And when I finally get the crappy, flat drawing... How will that ever become 3D? :S

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
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PostPosted: Tue Nov 13, 2007 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is my concept of soviet heavy tank



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gufu
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Joined: 22 Dec 2004
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PostPosted: Tue Nov 13, 2007 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where did you get the old westwood model?
J/K good work.

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Ickus
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PostPosted: Tue Nov 13, 2007 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Niiice. one sexy 3tnk you got yourself there. Westwood would be proud. =]

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Tartan Bunny
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Joined: 11 Feb 2007
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PostPosted: Tue Nov 13, 2007 11:03 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Wow, those are really impressive!
Good luck with your project.

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RLY_BiG_Tank
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PostPosted: Wed Nov 14, 2007 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is another one



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partyzanPaulZy
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PostPosted: Wed Nov 14, 2007 4:24 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Very nice. Surprised

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Team Black
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PostPosted: Wed Nov 14, 2007 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I bet that person doesn't have problems in rush-hour Laughing

Nice work on this

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RLY_BiG_Tank
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PostPosted: Fri Nov 23, 2007 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

weekly update

T-80

T-80 with Stage 1 upgrade(+50% ammo, +20% faster rate of fire)

Soviet APC



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RLY_BiG_Tank
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PostPosted: Sun Nov 25, 2007 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some big stuff Smile



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gufu
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Joined: 22 Dec 2004
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PostPosted: Sun Nov 25, 2007 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

An Overlord tank?
Looks understandable enough though, keep going in that direction.

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
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PostPosted: Thu Nov 29, 2007 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

T-80 with all upgrades



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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Thu Nov 29, 2007 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Aaaarrgghhhh!!! Can't stop looking at those perfect sketches and drawings!!!

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Ickus
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PostPosted: Thu Nov 29, 2007 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good they are but darknessvolt they are not actual drawings but 3d renders made by a program called "SketchUp".

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Lt Albrecht
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Joined: 25 Jul 2007
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PostPosted: Thu Nov 29, 2007 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great stuff RLY_BiG_Tank! I just looked through and the one thing that came to mind was the RA1 Intro, that's some seriously heavy stuff there...

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Darentei
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Joined: 12 Jul 2006

PostPosted: Thu Nov 29, 2007 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

how is pwnage formed

how is pwnage formed

how sketch get 3d

I died.

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