set
power=100000000000000000000000000000000
but srsly,
power=16512 (i think this is highest accepted number) (I THINK!!!!)
if not just set rly high like 1-1024 _________________ With sadness in my heart and joy in my mind QUICK_EDIT
How the hell would you get to 16,512?
Power takes a signed integer, so the minimum should be -2,147,483,648 and the maximum +2,147,483,647.
Looking at the code, the minimum should be -2,147,483,647 though, -2,147,483,648 should get equal to zero (somebody try this?)
Also, the existence of this thread makes me shake my head.
Much like your other thread, JobinM: Planes and Bomb Ammo
This is very clearly telling me that you didn't spend a lot of time (if any time) to find these (very obviously findable in the inis) things out yourself. Last edited by pd on Tue Sep 25, 2007 10:53 am; edited 1 time in total QUICK_EDIT
And to JobinM, if you want to get some kind of help, I sugjest I at least TRY to find out youtself Search for "RulesMD.ini" and download the one by "Mooman 65"
It's stable. Or download the "YR 1002 devolopers pack"
(you may do the searching yourself ) _________________ This is a signature QUICK_EDIT
Dupl3xxx, that's not code, that's a random substraction with no real point
A negative Power will get negated (NEG operation) to a positive Power (a power drain value so to speak).
However, negating -2,147,483,648 would mean substracting 0x80000000 (hex) from 0, which would be 0x80000000 again (in a 32bit architecture), a negaive power drain (not 0 like I suggested in my post above, mistook it) so -2,147,483,648 might screw the whole power logic up... QUICK_EDIT
Joined: 20 May 2005 Location: Defiance Industries HQ, Antarctica
Posted: Wed Sep 26, 2007 5:00 am Post subject:
In short what everyone is saying is the max number is the max hex that the game can store for any one thing, anyways either set the power to like 100,000 which will not ie but if someone does go higher than that you can always adjust, but what you should realy do is just remove the power requirements of all power draining buildings which would create the image of ifinate power and if you still have a incredable amout of power out of you powerplant then it will look good ingame. Hope that helps.
-Kurorahk- _________________ Defiance Industries: We prefur to call it well prepaired not over kill.
Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. QUICK_EDIT
lol. sorry to hijack this thread, but might be of relevance?
but while modding RA1 for fun and I gave power plants extra power since I felt it ridiculous to have 100 power plants in your base....but now the AI sells them off and most of their base. leaving the ore refinery and maybe a barrack... I fiddled around with PowerSurplus= and giving it a high value didn't help as they sold everything beyond the con. yard and the refinery...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum