Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Sep 29, 2007 10:17 pm Post subject:
Kane's Wrath: Behind The Closed Doors
Subject description: There are so many KW info released with the Battle Cast Prime that we need to recap it.
Have you watched the Behind Closed Doors movie that was released with the Battlecast Prime Time? It features Jim Vessela displaying a lot of new information about Kane Wrath. Here's a quick wrap up of what I could get so far:
Factions and Subfactions:
GDI
- Sonic subfaction (good against spammers)
- Unknown
Nod
- Cyborgs subfaction
- Tiberium (Chemical) subfaction? Or Black Hand of the Nod?
Scrin
- Unknown
- Unknown
New Units:
GDI
- Zone Raiders: These are zone troopers with anti-air rockets. They also have some kind of a sonic weapon, useful on land, but terrible against Black Hand Troopers. (Sonic general only)
- GDI Hammerhead Gunship: Air unit that doesn't need to return to base to recharge the ammo. They are good against infantry with their twin cannons with unlimited ammo. It can also garrison infantry units that can shoot from them.
- GDI Slingshot: These vehicles will pwn any air unit with their quad cannons, but are useless against land. They hover, they are fast, but they are fragile.
- GDI Shatterer: This hover unit fires sonic weapons, very similar to the one from the Sonic Emitter. It hovers, so it's faster, but lightly armoured. Likewise the Sonic Emitter, it can also hit many units with a single shot. (Sonic General only)
Nod
- Awakened: Cyborg units similar to the TS ones, good against infantry by using the machine gun from their left arm. The secondary weapon is a EMP cannon, able to stop nearby vehicles for a small period.
- Specter Artillery: As the name says, they can hit units and buildings from a large distance. It can hit anywhere in the map with a Shadow beacon. This unit is stealth.
- Reckoner: This is an armoured personal carrier that allows you to carry two squads. Unlike the GDI APC, units cannot shoot from it. These units can be upgraded to crush heavy units such as zone troopers. You can deploy them into a bunker (which cannot be undeployed) where the units inside it can shoot from. Once deployed, these bunkers can garrison a third unit squad.
- Tiberium Trooper: It fires liquid tiberium weapons in a similar fashion than the Black Hand Trooper's flamethrower. (Tiberium subfaction only)
Upgrades:
GDI
- Orca's Sonic Grenades (Sonic General only): It allows your Orcas to fire Sonic grenades, which is great against masses of units, since it explodes with a massive area effect.
Nod
- Artillery Beacon: Shadow Teams are able to deploy an artillery beacon anywhere in the map, allowing specters from anywhere in the map fire at the region around it. The beacon is stealth.
- Dozer(?) Blades: Allows Reckoners to crush heavy infantry, such as Zone Troopers and Zone Raiders.
New Support Powers:
GDI
- Orbital Strike: Fire projectiles from the sky devastating a big region.
Also, there are more theaters of war. Russia, China and South Africa battlefields and Anton Slavik will be back leading the Black Hand of the Nod. And much more. This is getting more interesting than what I originally expected? Did I miss any info? Share it with us.
(In a short note: thanks Kurorahk for the Orbital Strike name) Last edited by Banshee on Tue Oct 02, 2007 12:29 am; edited 2 times in total QUICK_EDIT
I am not impressed. Repeatedly shouting "look at this, we're bringing back some of that Tiberian Sun technology the fans really wanted!" accompanied by lots of fancy hand movement and heavily emotional facial expressions and then introducing some half arsed C&C3inized TS, TD and Renegade units does not tickle my delicate fantasy.
List of quotations I would classify as phunnay:
"These are remnants of Cabal's army that have risen to help Nod"
Okay, okay, I'm not even going to comment on this one. However, dear Ebenezer Scrooge wants to tell you all something: "Humbug!" How applicable. The relevance brings tears to my eyes...
"I know the boards have been crazy about, you know, 'who are these cyborg units?' so they're indeed cyborgs... And and and they're back for now, uh, at Kane's Wrath! "
+
Yet again (...) : "So you can expect more of that tiberian sun technology coming back over to the new C&C 3!"
... EA just killed my inner child. Yes, that joke is a rip-off (Mac bashing video, anyone?). Okay, now for a serious comment/argument, like I said before, throwing in some old refancied units (chem sprayer, artillery) and just expecting them to make sense is not the way to go. They had a chance to fix up things, but they just don't want to listen properly.
And we're talking about the SAGE engine. Don't you think we've passed the times where engine limitations were the cause of imbalances? Why can't the Hammerhead fire at flying units?... Why can't the slingshot fire at ground units?... They both have AP-bullet-firing guns of whatever type, isn't it just possible to re-allign that damn thing and chuck out some bullets at another kind of target?!? Who would've thought EA could come up with something like this:
Random critic: "Why can't the slingshot fire at ground units?"
EA dev: "Because it's an AA unit, dude!"
Random critic: "But why? In WWII, the axis used AA guns to penetrate allied tank armor nothing else could break!"
EA dev: "AA, n00b, AA! Can't read?!? N00b."
Random critic: *starts bludgeoning EA employees to death*
Then we have: Hammerhead = Helix.
This is my personal opinion, meaning I am free to bash EA as often as I want. Blah. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Sep 29, 2007 11:58 pm Post subject:
And the Nod Bike in TS did the exact same thing as the Slingshot.(unable to shoot at a type of unit for illogical reasons.) Also, its about time the Chem Warrior came back, for ztype's sake. Nice move EA. I missed Weedy. <3 <3 _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Honestly I'm not impressed with these new features. It doesn't sound to creative or logical in general. _________________ 0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
[img]http://ppmsite.com/forum/viewtopic.php?t=16541[/img] QUICK_EDIT
WTF? This isn't an expansion pack, this is some weird f-ed up attempt at a few new units and upgrades that do ztype-all for the gameplay. _________________
I think for a plus is that were gonna have a whole lot of models to mod with, especially if they bring back most if not all the tibsun stuff. And maybe they'll end the online monotony of game endings, 500 mammoths vs 500 scrin carriers.
I was reading some of the stuff in the "GDI inoops" in the campaign, and they basically say that there's atleast one other alien race. And don't the scrin know that Kane exists? And Kane was the one who originally had the tacitus, which warned against the scrin, so is Kane allied with an approaching alien army? and CABAL was Kane, if you watched the last scene of firestorm, you see kane's body in CABAL's core. So I think Kane got fed up with the human race's failure to completely follow him, so he decided to accelerate evolution via cybernetics to prepare to face the scrin which he knew was approaching. I am actually exciting as to figururing how all this is connected.
Should Joe Kucan host Saturday Night Live? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Sep 30, 2007 12:13 pm Post subject:
I think you should rate the game only when you played it, not just when you see the beta.
When people heard of TW, they also said it was a bad game because EA made it and bla bla, but look at them now, they love the game QUICK_EDIT
Joined: 20 May 2005 Location: Defiance Industries HQ, Antarctica
Posted: Sun Sep 30, 2007 8:34 pm Post subject:
Banshee I think they just called the GDI strike power "Orbital Strike" not much to it, they may change it to something more interesting but that is what the guy called it in the video, as for the new units go WEEDGUY!!! and I want to see what the new Scrin units are like not just concept art grr... Though nice to see Nod becoming more like what it should be ambush and stealth tatiks plus random crazy units.
WEEDGUY FTW!!!
-Kurorahk- _________________ Defiance Industries: We prefur to call it well prepaired not over kill.
Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. QUICK_EDIT
I am not impressed. Repeatedly shouting "look at this, we're bringing back some of that Tiberian Sun technology the fans really wanted!" accompanied by lots of fancy hand movement and heavily emotional facial expressions and then introducing some half arsed C&C3inized TS, TD and Renegade units does not tickle my delicate fantasy.
List of quotations I would classify as phunnay:
"These are remnants of Cabal's army that have risen to help Nod"
Okay, okay, I'm not even going to comment on this one. However, dear Ebenezer Scrooge wants to tell you all something: "Humbug!" How applicable. The relevance brings tears to my eyes...
"I know the boards have been crazy about, you know, 'who are these cyborg units?' so they're indeed cyborgs... And and and they're back for now, uh, at Kane's Wrath! "
+
Yet again (...) : "So you can expect more of that tiberian sun technology coming back over to the new C&C 3!"
... EA just killed my inner child. Yes, that joke is a rip-off (Mac bashing video, anyone?). Okay, now for a serious comment/argument, like I said before, throwing in some old refancied units (chem sprayer, artillery) and just expecting them to make sense is not the way to go. They had a chance to fix up things, but they just don't want to listen properly.
And we're talking about the SAGE engine. Don't you think we've passed the times where engine limitations were the cause of imbalances? Why can't the Hammerhead fire at flying units?... Why can't the slingshot fire at ground units?... They both have AP-bullet-firing guns of whatever type, isn't it just possible to re-allign that damn thing and chuck out some bullets at another kind of target?!? Who would've thought EA could come up with something like this:
Random critic: "Why can't the slingshot fire at ground units?"
EA dev: "Because it's an AA unit, dude!"
Random critic: "But why? In WWII, the axis used AA guns to penetrate allied tank armor nothing else could break!"
EA dev: "AA, n00b, AA! Can't read?!? N00b."
Random critic: *starts bludgeoning EA employees to death*
Then we have: Hammerhead = Helix.
This is my personal opinion, meaning I am free to bash EA as often as I want. Blah.
You want sense?
Maybe they dug back some, pulled some of their scrapped technology out as a last ditch to save their asses from the Scrin, and besides, this will be on a wider area supposedly, and this is only the early on news, things change before releases, you know. _________________ ... QUICK_EDIT
now i'll not try to blame what they do, because Original C&c cant be back anyway,now i dont care even they try to make it to be Craft game.
but.IMO they did a nice job for new unit,i like them all,i hope they'll give more mech for GDI and more post apocalypse atmosphere.
but i dont understand why they add this.
Slingshot = Pitbull,Rocket Solder is not enough for GDI?
Cyborgs = this will make shadow team look like crap?
Specter Artillery = Err.. How about Beam Cannon...
it'll better if
Slingshot = Replance Pitbull for Sub faction
Cyborgs = Replace Shadow team in Sub
Specter Artillery = Replace Beam Cannon in sub
and make
Original Faction with old c&c3 unit list. [ keep it as original ]
Sub Faction 1 with some of New unit that replace some of Original list.
Sub Faction 2 with some of New unit that replace some of Original list and different from SF1 . QUICK_EDIT
I think cyborgs and shadow teams are two totally different types of units. Sure they are both anti-infantry, but I think the cyborg is more like the zone trooper with the advantage of tib-heal. I see more simalarities between the black hand and cyborgs than with cyborgs and shadows. (Cyborgs + Laser capacitors = pwn). I'm also sure that one sub faction is cybernetics and the other one is tib-warfare.
I really hope that they increase the mutant hovel's arsenal. A mutant hijacker and the ghost stalker would be nice. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I think cyborgs and shadow teams are two totally different types of units. Sure they are both anti-infantry, but I think the cyborg is more like the zone trooper with the advantage of tib-heal. I see more simalarities between the black hand and cyborgs than with cyborgs and shadows. (Cyborgs + Laser capacitors = pwn). I'm also sure that one sub faction is cybernetics and the other one is tib-warfare.
I really hope that they increase the mutant hovel's arsenal. A mutant hijacker and the ghost stalker would be nice.
yeah Cyborg has some different from Shadow team but you still need shadow team if they are in same unit faction?
after v.1.5 shadow team is useless than ever and now they add cyborg for Nod again. QUICK_EDIT
Titan: Really? Well, i suppose, then all the TS fans which lamented about the lack of TS/FS units had no point to do so, had they?
There will be both upgraded units, new units, recycled ideas, further-thought concepts and perhaps some new.
The problems with Generals wasnt the unit aspect, as far as i remember.
Why wouldnt former Cyborg units "help" Nod? They were Nod units in the first place, whereas their motives were directed by Cabal.
And why, for another instance, doesnt the Tiberium sprayer make any sense? Nod is halfway based on Tiberium weapons, and we had them before in a way.
The reason why some units have only one purpose: For having mixed armies, more strategy and carefulness in the game. If every unit would be multipurposed, why bother making any else?
Its a fictional game, not a realistic military simulator. As there have to be some sacrifices made for story, there also have to be some for the gameplay.
Godofgames: I dont know about you, but there are some great units against spammers, which add to the gameplay.
Also, how many units did FS have, for example? Before TW, there werent even any powers or upgrades in the Tiberian universe.
There will be a new campaign with FMVs, new gaming modes and subfactions. What could an expansion pack deliver more? QUICK_EDIT
i agreed with zed except about cyborg. [ agree or not i'll see reason from EA again when KW release ] think Reckoner suit with Nod very well,Nod support to using surprise tactics but doesnt mean they need only stealth,sub tech. yes it's heavy armor and how you feel if you see 5-6 Reckoner rush into you base at main entrance and your defense cant do stop it even it deploy and applier weapon it have.if i'm GDI soldier i'll surprise to see furious tactic like this.
IMO everything can surprise the enemy Nod do and Reckoner is one.
and dont get me wrong i'm not EA hater or Fanboy,i dont much like idea they do in Original C&c3 but in KW these new unit very interesting,i wonder why they dont do like this in Original.
tobad i want they seperate Cyborg as another Main Faction.that we will have war between Human, Alien, Cyborg = Perfect in Sci-Fi Faction . Last edited by Holy_Master on Thu Oct 04, 2007 5:19 am; edited 1 time in total QUICK_EDIT
Im no fanboy neither (Double negative to add effect ), just discussing while sharing my opinion and defending something that imho looks great- But what do i know? I have *fun* with TW (Try the Extraction point map, it kicks ass!) and like it very much, so...
(EA, if youre reading this, add lush forest maps and big cities, perhaps coastal ones too, all similar to RA2! Pretty please?) QUICK_EDIT
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