The boxes need a texture, but I'm sure you know that. The brick work doesn't look like its the right colour either. What program are you using? QUICK_EDIT
Thank you all for commenting and giving constructive feedback.
Dutchygamer wrote:
Is it just me, or have you remade the Soviet Naval Yard in a 3D program. Looks good though
All I can say is that the building is not a "remake"
because it has a special purpose, but I technically took some example from the Naval Yard's concept. And I started to make it by a request...
OmegaBolt wrote:
Very nice! But I do hope you add some rippling around the "legs".
Hey... you should remake the Soviet Con Yard, thats terrible.
Ripples, yes.
Soviet Con.Yard, sorry no.
Blade wrote:
The boxes need a texture, but I'm sure you know that. The brick work doesn't look like its the right colour either. What program are you using?
Boxes, they'll have a new texture.
I think the bricks are just fine, but they might look better when I have fixed the lighting.
You should add shading on the grey pipe to the left so it looks less flat and some texture are a bit too uniform (such as the white pavement and the loader). Apart from these details, it's very nice. QUICK_EDIT
All it needs is to tone down the lighting by 50% and add some more rust and dirt. And you'd have a great building.
As I said, I'll fix the lighting soon.
bonzy_buddy wrote:
You should add shading on the grey pipe to the left so it looks less flat and some texture are a bit too uniform (such as the white pavement and the loader). Apart from these details, it's very nice.
The sub section of the pipe in the SE corner would look better with a slight shade on the right side. It's nothing really grave but it can be achieve really easily. QUICK_EDIT
I think I'm not able to finish this so anyone who really wants this in .max (3dsmax9) file with all the textures catch me via msn.
I would like the textures and ra2-looking building stuff very much (e.g., the max and textures).
I won't guarente that I will finish this building in specific (I may not have the skill yet), but with the very ra2 matching stuff in this I will be able to make other ra2 soviet buildings for other purposes (to help a mod that is in ra2/yr era, or for making public assets). QUICK_EDIT
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