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WIP Nod Storage Facility
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Oct 02, 2007 6:49 am    Post subject:  WIP Nod Storage Facility
Subject description: Not meant for MP use... just eye candy
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So here is a 4x4 Nod Storage Facility. It's not going to have buildups. It's simply a storage facility to be used for eye candy for mods in maps or for mission use.

So far, this is what I've got, and i'm pretty satisfied. Just gotta do damage frames and convert it and I'll be good. Smile



Nod Warehouse WIP.jpg
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Nod Warehouse WIP.jpg



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Oct 02, 2007 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good, i do like! How long did it take to do?

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Oct 02, 2007 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice design and realisation.
The outdoor wall is to thin (it looks like a fencing but it's not transparent).
The door is a bit too simple compared to the rest and it spoils it in my opinion. (Looks like a "you've got an email" icon to me)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 02, 2007 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice design and fits nod very well.
like bonzy_buddy said, the door is too simple. Either make it transparent looking like the roof windows or add some yellow/black warning stripes to the border where the door opens.
Or copy paste the door of the Nod warfactory. Maybe it fits. Maybe you can even give it the warfactory opening door anim and all what it needs to be a warfactory. Then on maps it could be used as a special warfactory or what you said a special depot, that is even able to release some units (with map triggers this could be done imo). This would be cool if you have to capture this thing in missions and then get 1 or 2 tanks for free.

Do you also add some animations? Some small glowing pixel would be enough.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Oct 02, 2007 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

It could be done by adding a side too.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Oct 02, 2007 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's cool Cool Some active frames?? :p

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Oct 02, 2007 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol yeah, like I said I'm not quite done, but the door can be fixed, and I plan on adding active anims... maybe not a door anim, but definately active and damage active..

@TShyper: About 4 to 5 hours.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Wed Oct 03, 2007 2:14 am    Post subject: How do you turn a phrase??? Reply with quote  Mark this post and the followings unread

dats is teh bombe
its a play on words Wink

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Oct 03, 2007 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, that and I both are "t3h bomb"... xD

no, but in all seriousness, I need an idea on what to put in the front-left empty cell... ideas?

EDIT: Oh and it's got custom alphalighting too.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 03, 2007 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

depots sometimes have external vents (with TD Conyard fan anim) or drainage pit. Or there could be some kind of escape tunnel ending.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Oct 03, 2007 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good IMO. Really my only critisism is that those drums, boxs and those two bulges were cut 'n pasted onto it #Tongue

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Oct 20, 2007 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry for going bump here but was this ever released?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Oct 20, 2007 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

no

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Oct 20, 2007 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry guys, Ihad to remove it beacuse of it being used in TO.

They threatend to kill my dog! xD

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Last edited by Denmon on Mon Oct 22, 2007 1:34 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Oct 20, 2007 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like how you finished it, but you should ask daTSchikinhed if he allows it.
from tibweb
daTSchikinhed wrote:
Okay so I won't be releasing this. Not to the public anyways. Smile
I've been re-added to the wonderful Odyssey team, so,

They get it. Smile
They 'hired' me to do this kind of stuff, and here's one less I gotta do. Smile

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Mon Oct 22, 2007 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

@Denmon: You need damage on the door and the ground in front of the door aswell.
Dats on the TO team!
Congrats Dats!

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Oct 22, 2007 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry guys!

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