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War Transport (WIP)
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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Tue Oct 02, 2007 7:45 pm    Post subject:  War Transport (WIP) Reply with quote  Mark this post and the followings unread

Here is a new transport I'll be using for a RA2 mod, I was wondering if someone could convert it to a vxl, if someone can, please pm me or send me a msn

also, any suggestions to make it look better would be helpful



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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Oct 02, 2007 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The model in 3ds format would be more useful than a PNG showing afront side plan layout.

Edit: Sorry, i had a dense moment there, i assume you swould provide that via pm :p

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 02, 2007 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks a bit blocky. A more streamlined style would be good. Maybe it would help if you make the wings diagonal and the engines not under the wings but rather centered at the end of the wings.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Oct 03, 2007 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

redo the wings, they simply don't look right Confused A good start though Wink

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Oct 03, 2007 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

the wings just be invisible once it is a voxel. Check ppm homepage, there is a program to convert 3DSmax models into voxels.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Oct 03, 2007 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

It's very boxy, are you worrying about translation to vxl form? Because it will get boxy, but any roundness will be fine, as 3ds2vxl translates very well.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Wed Oct 03, 2007 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I got off my lazy @$$ and made the vxl by hand, (3ds2vxl will not work on my computer for some reason), it not finished yet, som miner details need fixed, but please tell me what you think.



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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Oct 03, 2007 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chaotic General wrote:
3ds2vxl will not work on my computer for some reason


I'd advise contacting ViPr and explaining the problem to him, he's always looking to improve the program.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Oct 03, 2007 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like something out of FC.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Thu Oct 04, 2007 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

its nice i like it but slant the front a bit

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Oct 04, 2007 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a bit too small. Try to make it bigger or just scale it up with VXLSE or HVA builder

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