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 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Create a Landing Craft
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Mon Oct 15, 2007 8:35 pm    Post subject:  Create a Landing Craft
Subject description: The RA style Naval Transport
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Well, i saw many  ra2 mods trying to clon this mechanism. . .
I was trying to create a Landing Craft using a Naval Ship Locomotor, the Naval=yes, the CanBeach=yes trick and the MovementRestrictedTo=Water as the DeeZire guide says. But it didnt reach the shore.

Go to rulesmd.ini... What I did was replace those tags so it looked like this

SpeedType=FloatBeach
MovementZone=WaterBeach
Category=Transport
Naval=yes
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}


Now.. somewhere in Rulesmd.ini.. Make sure in the [Beach] section the FloatBeach tag is at 100%:
FloatBeach=100%

There you have a Landing Craft that reaches the beach. And you DONT NEED the "CanBeach=yes" tag

The next problem you will have is trying to get infantry/tanks into it... This will be hard because normal infantry cant enter in a shore-parked transport.

You will have to modify the infantry/tanks you want to get inside the Landing Craft. How?

First, return to the [beach] section and add 100% to foot,track & wheel tags.

Now you must modify some tags in the infantry/tanks so they can enter in the landing craft. These are the tags.

;For infantry
[CONS]
SpeedType=Foot ;im not sure if this is needed to specify if Infantry can walk in the beach shore
MovementZone=Amphibious ;Do not add AmphibiousDestroyer because it will search for additional infantry sequences when in sea, like the SEAL & Tanya

;For Vehicles
[MTNK]
SpeedType=Wheel OR Track ;Use "wheel" for a unit with tires or "Track" for a tank, if you dont write it correctly it will decrease speed of the unit in other terrain types
MovementZone=Amphibious ;Use Amphibious so it can drive in all terrain like the "Normal" movement zone

Now test it and make sure it works.

Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Mon Oct 15, 2007 11:13 pm    Post subject: Reply with quote

You don't really need to do all of that...
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Oct 16, 2007 1:06 pm    Post subject: Reply with quote

Just make a new tile set(s) that is accessible by both naval and ground units (Foot, Track, wheel, all 100%).
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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Tue Oct 16, 2007 7:00 pm    Post subject: Reply with quote

No, it can be all done with simple code, however, in YR the new tilesets are bugged and don't have the proper beach terrain designation.
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