As Rico said, a bit of over use on the black.
Also the voxel needs to be bigger, with some more detail. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
In order to fix both those it will have to be completely remade, The black fixing is an easy step to fix, but the resize and detail is imposible to do with out a remake. I could show some examples of mine but at the moment there highly undisclosable. The best person to study is either RLY_BiG_tank or sane disruptions works and base your work of them. QUICK_EDIT
i think you missed out on this whole normals part that banshees so proud of... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Some texture on the tracks would help define them more, also a bit of a darkened outline at the base of the turret usually helps in those circumstances.
And I would highly suggest using a different colour to black for the barrel, as it, combined with the tank tracks, makes the entire thing hard to work out. Try a light grey, with maybe some dark grey/black bands around it. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
I initially had a darker outline for the base and it just seemed to gice it a disconnected wooden block look. otherwise, i have done what you suggested.
Its progressing well, but the problem with adding details is that, for them to really show in TS, you have to make the colours more different than you usually would.
Basically, the difference in colour with your tank tracks is quite small, I can barely see them in your preview shot, so I doubt you'd notice it ingame. And thats where it'll count, surely
So with detail, try and improve the contrast a bit. Also, you've still got the big black barrel. In TW, most of the barrel (well, in the non-railgun state) is not actually black. Perhaps a dark brown could work?
Also, the black at the front of the turret, again doesn't work so well, I feel.
You are progressing nicely though, and its a nice model. Keep up the good work .
And with regards to size, although yes your voxel is about the size of the tick tank, its usually nicer and easier to get the right shape and detail for a unit done, when its a little bit bigger in voxel count, but just scaled down with the voxel header bounds. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Now your getting it! Good job! Though I think that you should double it in size and then trim down on the boxiness that comes from doing so, then, finally, trim its size in HVA editor. _________________ Please, read the signature rules of the forum. QUICK_EDIT
here's a tip when making TS tanks... make the body at least 45 voxels long. and that's just for the light tanks . _________________ "War.... war never changes....." QUICK_EDIT
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