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RockPatch2 - Announcement
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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Fri Oct 19, 2007 12:08 pm    Post subject:  RockPatch2 - Announcement Reply with quote  Mark this post and the followings unread

I am going to be celebrating my 20th Birthday in two days, and what better surprise could I have up my sleeves for you than the RockPatch2 announcement?

Yes, you read right! I have been working on what I call RockPatch2 for a long while already and it is time to let people know about it.

The major questions going through your head right now will probably be "When is it going to be released?" and "What will it feature?"
The purpose of this announcement is to answer these questions - at least partially.

First off, let me make clear that I will not concur with VK's NPatch, that means I will not and did not steal features from his (albeit, code-wise, a few parts are still my) work.
There is no way getting around having the same ideas and of course I will be trying to recreate as many features as possible that existed in - at least my - previous RockPatch versions.
However, I will not do everything VK did for the NPatch and if you need a certain NPatch feature badly, you
will have to use NPatch instead.

RockPatch2 has been created from scratch, which means unlike in NPatch, none of my old code is left.
The purpose of this should be clear: RockPatch2 is to be bug free, and I must say I have done a good job until now for that matter.

So what the hell will it feature?
I could simply give you the full feature list as of now, but instead I will handpick some major features and keep a few surprises for the actual release. Smile
What I would consider a major feature is the recreation of many "old" RockPatch features, of which the better part was bugged.

Custom SuperWeapon cursors might be the best example for that. The limitations in previous RockPatch versions were heavy: no cursor over shrouds, no cursor over the sidebar radar and flickery animations. Forget about all those limits, the custom mouse cursor system has been completely revised and now you can even give any weapon a fresh new attack cursor.

We also have custom colours for special weapon types: Rad Beams, Rad Eruptions, Electric Bolts and now even Magnetic Beams can be given any colour you would like to see!

Additional string tables are now working perfectly as well. They do exactly what they are supposed to do: add new strings, override existing strings.
The advantage of this feature is not the file size (what are 500KB these days?) but the ease of keeping track of your modified strings.
RockPatch2 itself will deliver the "rp.csf" file for various uses.

If you do not like the stringtables at all, maybe because your mod will be English only, why not do it like in TS? The so-called "NOSTRING"-feature allows you to bypass the stringtable modification.
"UIName=NOSTRING:NewUnit", for instance, will make "NewUnit" appear in the game without having added it to the stringtable!

Talking about alternatives, do you hate buildings with rectangular bases? You need to recreate the RA1 repair depot with its cross foundation? Not only can you do that, you can draw your very own foundation in the FoundationMaker tool delivered with RockPatch2 (.NET Framework 2.0 required)!
None of the original foundations will be replaced. Your new foundation can be used independently and will work just fine in the game.

I have attached a few screenshots for some of said features, be sure to check them out! Smile

There is one thing very important to know:
I applied a few changes to the RockPatch concept, which used to say that the game as is will not be touched (i.e. RockPatch is not supposed to be a mod).
I have plans - especially for the sides & countries system - that will break this golden rule and introduce ini sections and tags that are required in order to run the game.
These new sections and tags will be delivered in a modified rulesmd.ini file that modders should use as a new base file for mods.
For people moving their existing mods to RockPatch2, I will add an information file including the new required sections and tags so that they can apply them to their mods.

All the new files will be contained in expandmd02.mix, which should be reserved for RockPatch2.

When will it be released?
RockPatch2 is not going to be "vaporware" like Duke Nukem Forever, but I cannot tell you any release time yet.
The reason is that my working attitude varies extremely and that a lot has still to be done, especially concerning feature recreation from previous RockPatch versions.

When I started working on it in January this year, I was heading towards an early 2008 release, which I am still hoping to stick to.
However, I will not guarantee that.

I will soon ask Renegade to re-enable the RockPatch site and forum so I can post status updates and start discussions about how several features are going to work exactly.

For now, that's it. Smile
Tell me what you think!

Regards,
pd



foundation.jpg
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The same foundation ingame!
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foundation.jpg



fmaker.png
 Description:
The FoundationMaker
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fmaker.png



beams.jpg
 Description:
Colored Magnetic Beams
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beams.jpg



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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Oct 19, 2007 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its good to have you back Pd, and i definatly agree with you that having a bug free patch is far more important than a patch rammed with semi-working features.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Oct 19, 2007 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know that this'll be a huge thing, so I think I'll use this instead of NPatch...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Oct 19, 2007 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

YAY! RP2 xD

Custom Foundations own!... Now tell me how to do them in TS ^_^

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Oct 19, 2007 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stickyfied for awesomeness.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Fri Oct 19, 2007 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

All I have to say is two things:

1) Yes that there will be competition to VK. GJ!

2) Did you have anything in mind of reviving some of the more popular features of later RP versions like Air-to-air combat and some kind of Airfield logic? (to your specifications and build of course) Or should I put this on a RockPatch2 "wishlist"?

Either way works, the more venues for modding creativity the better!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Oct 19, 2007 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it wasn't for the deploy logic and the survivor logic of NPatch, I'd use RP2 all the way.

But those custom foundations...they really, really make a TC-ers life way easier. Can't wait to test them out.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Oct 19, 2007 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

WE ARE NOT WORTHY!

btw bringing back AA combat is a must. How about some proper helicopters as well?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Oct 19, 2007 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want to cry... beutiful...

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Sat Oct 20, 2007 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, i haven't been here in a long time, lots of changes. I have seen the progress of you're efforts of RockPatch from the beginning, altho i haven't touched a voxel in a while...i was quite interested in you're work and how you always brighten the days of modders. I say, good have you back =].

~ Cheers, Supersonic

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Oct 20, 2007 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huzzah! such great news! and a preemptive happy birthday to you! Wink

Well I do love the new nifty things you have announced. Rockpatch2 ftw! I am definately intrigued to those extra features you mentioned.

however I am wondering if the foundations for units will also fall to the whims of your foundation maker and modders alike?

One can imagine truly monstrous tanks roaming the battlefield at 2x2 or 4x4 or as your foundation can make more abstract foundations.

Well thank you and good day. Smile

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Oct 20, 2007 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

My hart stoped, my mind is lost, and I just had an orgasme Surprised Surprised

Is there a possiabilety of a NP+RP2=perfect? Also, have you recreated the entire game engin, or just the patch?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Oct 20, 2007 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, looking forward to it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 20, 2007 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think all things i want to say are already said, but still: wonderfull job PD Very HappyVery HappyVery Happy

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Oct 20, 2007 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, what a great way to celebrate your birthday, congrats. Wink
Also, loving the new foundation tool; BTW do you have something for TS? Laughing

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Oct 20, 2007 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pd... TS... LOL, never xD

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Sat Oct 20, 2007 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

SomeGuy[YR:SF] wrote:
All I have to say is two things:
1) Yes that there will be competition to VK. GJ!

And competition leads to better result on BOTH sides. Just like Adam Smith said about economy! Wink

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Sun Oct 21, 2007 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry, AACombat is restored. Smile

Thanks for your first impressions!

The site and the forum are back up and running
http://rp2.strategy-x.com/

Slightly changed URL, don't worry though, rtb will redirect you there Smile

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Oct 22, 2007 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

YAY!!!! RP returns! All hail PD's ability to answer questions niceley and do 1337 coding at the same time!!!

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Dracaveli12
Medic


Joined: 05 Jun 2006

PostPosted: Mon Oct 22, 2007 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The great sunni/shite split has begun.....lets hope this [competition] doesn't degenerate into violence as well

as far as release date goes....I haven't been able to use any new rp/np patch...so I can't complain about any time taken for PD to perfect his craft.........I must say I thought you was older then 20 though....

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Oct 23, 2007 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have but two wishes for PD and then if necessary I will never say another again
1) TFD compatible if possible please!
2) Make it ownage!!!!!!!!!!!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Oct 23, 2007 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you perfect the original YR engine as well... then you've got a winner.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Oct 23, 2007 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by Muldrake on Tue Oct 23, 2007 10:11 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Oct 23, 2007 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

oops, sorry Muldrake... and everyone else.

And I can't use the "right way" because stupid AOL uses proxies as default and you can't disable them... Damn you AOL!!!

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Oct 23, 2007 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, this would actually be the right way.
I know, that page links to this page, but this way is more direct.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Oct 23, 2007 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

fixed #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Oct 24, 2007 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Thx

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fleego17
Vehicle Driver


Joined: 06 Nov 2007
Location: Northern Ireland, UK

PostPosted: Wed Nov 07, 2007 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

im lost lol does this make/design new units?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Nov 07, 2007 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

not realy, it makes each unit more "special" you can add new things a features to the game Wink check out Mental Omega

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed Nov 07, 2007 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can already add new units (in maps in an extremely limited way) to ra2 and ts without rock patch

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Nov 08, 2007 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

it unlocks things that are hard coded or what not.... like instead of having maximum 10 radius of explosions from nuke or anything you can have as big as your computer can handle. as seen above buildings no longer have to be square or a rectingle which i say is freakin awseome.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu Nov 08, 2007 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

yay we can build diagenle walls now

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Nov 09, 2007 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, with PD's RP back we don't need to listen to VK's crap.

Happy Birthday, I can't believe I missed it...
*Bangs face against the wall*

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Sun Dec 09, 2007 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread


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VDVC

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Dec 09, 2007 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

As far I see there's:
1. Custom mouse cursors for deploying and friendly fire
2. Customizable beam colours

Nice #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jun 20, 2009 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

So like,any news?

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Lost Relic[mod]
Lost Relic[game]

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 20, 2009 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

PD kindoff quit RA2 modding from what I've heard Neutral

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Jun 20, 2009 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________

just a simple logo by bricks @ raminator, on Flickr

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 20, 2009 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Ehm, so Ares = RP2?
EDIT: nevermind, found it out on the info page. I need to pay more attention >_>

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 20, 2009 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

RP2=Ares
And there are some damn good things going into that great big melting pot.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 20, 2009 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, and I'm playing around with some of 'em.

Gotta love the classics though, I <3 AAcombat, doesn't even need a tag anymore, the engine decides like normal!

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Sat Jun 20, 2009 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

RP2 was cancelled when I explored new techniques to do things faster and more efficiently.

Hacking the exe worked well somewhat but it was subject to bugs more than anything, plus it took ages to get even small things running because stuff had to be coded in assembly.

So I investigated and managed to find a way to make the game load a dll and hook exported functions from that dll into itself (it's Syringe which does that part).
The big advantage resulting from that is that code could now be written in C++.
I went on to create a big C++ library to make coding DLLs relatively easy, that's also when DCoder joined and basically slowly took over from there as I was growing tired from this game (not surprising after 3 years of hardcore editing, hehe).

The DLL system works so well that exe hacking became redundant, RP2 is dead. The exe is not even edited anymore now.
And this thing is called Ares and it's in the works.

I retired from it a year ago. Little activity and help here and there but I'm not majorly involved atm.

If you wanna stay up to date, you know what place to check.
RenProj has been, is and will be RP's / Ares' place. Wink

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jun 21, 2009 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, well, i know im not the best, but the whole reason i never moved over aswell i because C++ i find harder to learn... God knows why...

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Tue Sep 29, 2009 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yay!! Now I will try to uhhm............ mod my yuri's revenge with rockpacth!
I wish there also is a special ra2 hacked GAME.EXE
just like this patch!

By The way:
This so awesome!!!!!!!!!!!!!!!!!!!!!!!!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Sep 29, 2009 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey mate, we all love it when you bump ancient topics without a good reason. Maybe if you bump even more you'll win a prize.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Sep 29, 2009 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd give way if his posted added anything new or even made sense. Is he suggesting he plans to hack the exe himself or make his own DLL?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Sep 29, 2009 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

No he wishes that there were an RA2 version.

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Tue Oct 06, 2009 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, who doesn't?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Oct 06, 2009 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Me.

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Thu May 06, 2010 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I must celebrate that Pd appears...I have wait the Rockpatch for a longtime,with my best wishes.

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