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Audio Sample Rate - Test Please...
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Oct 19, 2007 7:08 pm    Post subject:  Audio Sample Rate - Test Please... Reply with quote  Mark this post and the followings unread

Well, earlier today i came across the DSAudio function in the Game.exe, and noticed some operands that looked like the Audio Sample Rate, namely the rate at what it plays the AUD. If you know Audio, you know that higher the rate, better the quality, so i changed this from 22050 to 44100 and it... well... Ill let you test for your selfs, i want to make sure its not just me #Tongue

If this works right, this means higher quality music and effects for TS mods, so i need someone who can write C++ or whatever to make a WAV/MP3 to AUD conversation tool that makes or changes the rate to 44100.

TSHyper

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 19, 2007 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet! Surprised

sounds like an awesome project, good luck on that Hyper!

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Tiberian Odyssey mapping department. Discord
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Oct 19, 2007 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like C&C 80s Mix all over again.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Oct 19, 2007 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, this is indeed the Squirrel Sun.

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Oct 20, 2007 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah good, you all get it too ^_^

Now, anyone got any C++/C experience to write a AUD converter that keeps the sample rate at 44100?

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Sat Oct 20, 2007 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Note the only reason we are after C++/C is because the current XCC AUD writer is written in C++. If it comes to the situation where other languages are needed, just use them xD

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