Posted: Fri Oct 19, 2007 7:08 pm Post subject:
Audio Sample Rate - Test Please...
Well, earlier today i came across the DSAudio function in the Game.exe, and noticed some operands that looked like the Audio Sample Rate, namely the rate at what it plays the AUD. If you know Audio, you know that higher the rate, better the quality, so i changed this from 22050 to 44100 and it... well... Ill let you test for your selfs, i want to make sure its not just me
If this works right, this means higher quality music and effects for TS mods, so i need someone who can write C++ or whatever to make a WAV/MP3 to AUD conversation tool that makes or changes the rate to 44100.
Yes, this is indeed the Squirrel Sun. _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Note the only reason we are after C++/C is because the current XCC AUD writer is written in C++. If it comes to the situation where other languages are needed, just use them xD _________________ QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum