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IVI units
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Oct 20, 2007 6:07 pm    Post subject:  IVI units
Subject description: just a preview
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hi, I'll be releasing the top most voxel when the SHP part is done (as an update to the 155mm howitzer stationary gun I made before). as for the others, I just wanted to show some new units I made for my mod. Some of them might make the cut, then again some of them might not #Tongue.

1.) M777 lightweight artillery piece

2.) IVI SPAFV-105b Alamid Mk.II Mobile AA Gun

3.) IVI MRP-T14b Basilisk Mk.II Stealth Light Tank

4.) IVI MRP-T4c Flea Mk.III IFV

5.) IVI SPAFV-15b Mangler Mk.II Budget Light Tank

6.) IVI MRP-T5b Skipper Mk.II Light Tank

7.) IVI SPAFV-104b Tamaraw Mk.II Tank Destroyer

8.) IVI Isserel's Light Tank



IVI units.JPG
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Oct 20, 2007 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The design and shape is really great, only the colors are in my opinion too much or not smooth enough. Like on your Nr.3 Stealth Light Tank the white parts stand out too much. Due to the colors you use it is very hard so see the details of the shape apart of the texture.

Maybe i'm wrong and ingame it looks better, but i think they can become very pixely ingame.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Oct 20, 2007 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to see how they look ingame, partly for some of the reasons Lin Kuei Ominae has mentioned.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Oct 20, 2007 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMGWTFBBQAWSM!

They are too colorfull though..

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Oct 20, 2007 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are very nice, IVI - good to see this mod back in action Smile

The arty platform has a pretty cool look to it

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Oct 20, 2007 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yery....very colorful, but designs overall rock #Tongue

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Oct 21, 2007 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

ingames



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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sun Oct 21, 2007 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

IVI, as always these are insane. Welcome back and hows the new computer going?

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Sun Oct 21, 2007 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Where's the arty. I love that piece. It's the most definite one

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Oct 21, 2007 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

the SHP for the ARTY is not yet done... I'll post a screenie of it when it is. THen I'll post it in the SHP section.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Oct 24, 2007 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Those units look superb! Likewise for those buildings, good job dude!

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Thu Oct 25, 2007 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Cute designs, nice textures, and awesome detail. Win, Epic

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Nov 24, 2007 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry for the bump, but like I said, I'll post a pic of the arty when it's done. and it is so here's a pic of it.



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Nov 24, 2007 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's beautiful. As I've said many times before, very TD-styled, very realistic, fills a gap all C&C games have. And it's pure art.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Nov 25, 2007 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice. =]

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Nov 25, 2007 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

IVI, You never cease to amaze me. Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Nov 25, 2007 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, nice job dude

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Mon Nov 26, 2007 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmmm.... I should try this on Ra2!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Nov 26, 2007 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, What of your mod, IVI? Are these going to go into it?

Both of these points are off-topic, but have to be said. #Tongue

1 - There are cliff errors in the map used. Very Happy

2 - Darknessvolt. You seriously should play TS, you're a bit obsessive, in everysingle topic that you've posted in, well, the majority of them, you've asked if "It available in RA2"? Get Tiberian Sun man. #Tongue

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Nov 27, 2007 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ everyone,

Thanks for the x>0 response. Smile

@ Aro
Im going to use the M777 in the Fallout mod as a BOS defense structure... or perhaps as NCR's defense.. Im still thinking/deciding about it. Im still too lazy to finish the build up atm.. but when the build up's done Im going to post it in SHP section.
as for the cliff sections, you mean in the first pic? I'm not reallyobssessive-compulsive when it comes to map-making. As long as the map catches that mileu/atmosphere I want to achieve and there aren't any IEs, I'm satisfied (but of course if the graphic error's too ugly, I'll fix it).
@ Darknessvolt:

Wei, ni shi ye feilubin hua qiao ma? Idea

TS lang nilalaro ko kasi yun ang mas gusto ko. may RA2 din ako pero nde ko masyado gusto. Post-Apoc fan kasi ako. Kung gus2 mo ng TS pde mo iDL sa torrent. pero bawal pagusapan ang mga torrent dito...

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Wed Nov 28, 2007 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Well, What of your mod, IVI? Are these going to go into it?

Both of these points are off-topic, but have to be said. #Tongue

1 - There are cliff errors in the map used. Very Happy

2 - Darknessvolt. You seriously should play TS, you're a bit obsessive, in everysingle topic that you've posted in, well, the majority of them, you've asked if "It available in RA2"? Get Tiberian Sun man. #Tongue


Dunno how to play TS! Give me a tutorial note instead.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Nov 28, 2007 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Darkness, just play it! It's not a hard game to play...

And IVI, sweet!! #Tongue

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Dec 06, 2007 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

im very sorry for the delayed post here. but IVI your work is ztyping beautiful. definately a true inspiration for many voxelers. as always, keep up your amazing work

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