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C&C 3 Patch 1.09 debuts soon!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Oct 23, 2007 8:50 pm    Post subject:  C&C 3 Patch 1.09 debuts soon!
Subject description: According to APOC is tomorrow, but according to your timezone, it can be different.
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APOC has recently announced that the Patch 1.09 for Command & Conquer 3: Tiberium Wars should be online tomorrow, so it's pretty much ready now. This patch nerfs the harvesters to reduce unit spam and increase their strategical value. I'm one of these players that prefer spam over tactical value of units, but since it doesn't come with a population cap, it is not a bad deal. Anyway, it should include some bug fixes and a little fix for an exploit that can be done with rally points. Another nice feature is a new map called Wrecktropolis and some other maps were tweaked. Click in View Comments (or look below, if you are reading the forums) to check the full list.

Also, the same APOC said that there would be a special press release of Kane's Wrath soon. My guess is that they'll spoil the actors that will be featured in the expansion, since that will be revealed in the Battlecast Primetime 3 that should go online in the end of the month.

Anyway, here's APOC's recent email and check the comments for the full 1.09 change list.



-------------------------------------------------------------------------------------
"Hey everyone,

Patch 1.09 is coming out tomorrow. I have attached the final Read-Me change-list. We will start the deploy in the morning, and it should be available world-wide by the late afternoon. We will make download mirrors available if you have trouble getting it online or on our official site.

The BattleCast Viewer and BattleCast website changes are set to go live on Thursday. You should most be looking forward to the Battlecast website updates as they will greatly improve the performance of the tool and searching for replays, etc. For the free BattleCast viewer, if you already own the game, of course you do not need this, but we strongly encourage you to tell your friends to download it if they want to watch you or anyone else play online. It’s a pretty awesome tool and quite a large file as well.

So, Patch 1.09 will be in your hands tomorrow along with all the balance changes and new Map Wrecktropolis as well.

Also, on an aside, BattleCast Primetime Episode 3 will debut next week, Tuesday October 30th. We will also have a special Kanes Wrath press release as well.


It’s going to be a huge week for Command & Conquer 3, starting now.


Thanks for your patience as always,

APOC


“Every day is community day”"

-------------------------------------------------------------------------------------

Last edited by Banshee on Tue Oct 23, 2007 8:52 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Oct 23, 2007 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
==================================================================
Command & Conquer 3 Tiberium Wars(tm)
Version 1.09 Patch Notes - October, 2007
==================================================================

This patch for Command & Conquer 3 Tiberium Wars fixes several
bugs, makes balance changes across all three sides, adds a
new four-player multiplayer map, and more.

<Bug>

· Fixed an error that sometimes caused players to unexpectedly
type-select multiple unit types at once due to an interface lag
when rapidly switching between unit types during online play.

· Structures now lose Ground Control radius as soon as they are
destroyed. Previously they continued providing Ground Control for
several seconds while their husks remained onscreen.

· Fixed an error that caused some infantry units to continue
approaching their targets while firing, rather than firing
while standing at their maximum range.

· Fixed an error that caused upgraded Power Plants and Reactors to
continue providing power for several seconds after being destroyed.

· Fixed an error that allowed players to detect enemy structures
through the shroud by using the Set Rally Point marker.

· Fixed an error that caused computer-controlled players with the
"Turtle" personality to not build base defenses as expected.

· Nod Avatar's flamethrower upgrade now correctly shows a
garrison-clearing effect.


<Multiplayer>

/New Map: Wrecktropolis/
The ongoing conflict between the forces of GDI, the Brotherhood
of Nod, and the Scrin have taken a tremendous toll on the world,
as evidenced by countless ruined husks of cities. Wrecktropolis
is one such example. This is a four-player map available for
unranked matches.

/Rebalanced Map: Barstow Badlands/
This map is now slightly larger: There is more buildable area
near players' starting bases, and the chokepoints are not as
narrow. Garrisonable structures should now be symmetrical for
both players.

/Rebalanced Map: Tournament Tower/
This map no longer has a third-tier elevation level in the center
of the map, which frees up this area for battle. Expansion
Tiberium fields switched from blue to green. Various objects
throughout the map have been removed to free up room for base
building and combat.

/Rebalanced Map: Pipeline Problems/
This map no longer has pipelines near the northern starting
position, to mirror the layout of the southern starting position.

/Rebalanced Map: Tiberium Gardens III (Kane Edition)/
This Kane Edition map no longer has Tiberium fields along the
narrow ridges. New expansion fields have been added to the far
side of each basin containing a player position.


<Balance>

The following balance changes are intended to make resource-
gathering more strategic and artillery units more viable, while
also further tuning the combat forces to ensure even balance
across all three factions in any combination.


/General Balance Changes/

· Harvesters: Carrying capacity reduced by 42% to 1400 credits of
green crystals and 2800 credits of blue crystals. Gathering cycle
sped up by 8 seconds. Overall rate of income reduced by
approximately 35%.

· GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time
increased by 40% to 3500/35, health and speed normalized.

· Outposts: Health increased by 5%. This prevents them from being
destroyed by one use of the Nod Shadow Team's Explosive Charges.


/GDI Balance Changes/

· Grenadier Squad: Range increased by 20%.

· Commando: Suppression time reduced by 70%. This means the
Commando can use his C4 Charges to demolish multiple structures
more quickly.

· Juggernaut: Range increased by 25%.

· Mammoth Tank: Turret turn rate reduced by 66%. This makes the
vehicle slightly less effective at quickly changing targets.

· Sonic Emitter: Attack power reduced by 25%. This means the
Sonic Emitter can no longer one-shot-kill certain vehicles.


/Brotherhood of Nod Balance Changes/

· Crane: Health increased by 50%, normalizing its health with
that of the GDI Crane and Scrin Foundry.

· Fanatics: Cost/Build time reduced by 13% to 700/7.

· Commando: Suppression time reduced by 70%. This means the
Commando can use her C4 Charges to demolish multiple structures
more quickly.

· Attack Bike: Range increased by 16%.

· Stealth Tank: Attack power increased by 66%.

· Beam Cannon: Range increased by 25%. This does not affect the
Avatar's extra weapon gained from commandeering a Beam Cannon.

· Avatar: Health increased by 25%. Pre-attack delay reduced by
33%. Main weapon's attack power increased by 25%.

· Confessor: Upgrade no longer provides a rate-of-fire bonus to
affected infantry squads.

· Tiberium Infusion: Upgrade bonus to infantry squads' health
reduced by 60%.

· Catalyst Missile: Support Power cost increased by 33% to 2000.

· Tiberium Vapor Bomb: Support Power cooldown time increased by
25% to 300. Attack power increased by 140%.


/Scrin Balance Changes/

· Disintegrators: When crushed by enemy vehicles, attack power of
explosive revenge attack increased by 30%.

· Seeker: Health reduced by 13%.

· Devastator Warship: Range increased by 20%. Rate of fire
reduced by 200%. Attack power increased by 100%. Scatter radius
reduced.

· The Swarm: Support Power can no longer be used directly on top
of infantry and vehicles. Cooldown time increased by 66% to 150.
Now spawns 5 Buzzers instead of 7.

· Phase Field: Support Power no longer affects infantry. Cooldown
time reduced by 50% to 180.


<Other>

· Tuning to Classic Command & Conquer (Left-Click Orders)
mouse interface: Bridges are no longer selected in favor of
issuing move orders. Players can now issue orders on the Radar.

· There is a new Fast-Forward button onscreen while watching
Replays or BattleCasts.

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Tue Oct 23, 2007 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still hate the rather large firepower increase the Stealth Tank will get. Feh. The rest of the changes are very welcome, however.

_________________


[quote="DCoder"]There is no sanity left in this thread.[/quote]

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Oct 25, 2007 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very nice overall. Smile

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