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"Thor" SuperHavy Tank (WIP) [TS]
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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Wed Oct 24, 2007 6:30 pm    Post subject:  "Thor" SuperHavy Tank (WIP) [TS]
Subject description: Suggestions please
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"Thor" SuperHeavy Tank

Powerplant: Generation 4 Nuclear Reactor
Armor: 4"-10" Titanium Alloy
Primary: Dual 150mm AP Recoilless Cannons
Secondary: MLRS
Crew: 3+6 (1 Driver, 2 Primary Gunners, 6 Secondary Gunners)

Suggestions please

'Updated'



BWT_003.gif
 Description:
Version 4 (gunports added
 Filesize:  1006.1 KB
 Viewed:  3722 Time(s)

BWT_003.gif



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Last edited by Chaotic General on Fri Oct 26, 2007 3:33 am; edited 7 times in total

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Oct 24, 2007 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks fine IMO. Could use some more texture and a darker shade of green though.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Oct 24, 2007 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The missile turret thing looks like it should be raised, as is it looks like it would hit itself when it fires

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Thu Oct 25, 2007 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I went in and added some more things, I also lifted the Missile Pod.

^Updated pic^

sry, still no ingames

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Oct 25, 2007 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

looks nice just needs tones and values. whats that white thing..looked better without it because it cluttering up the design.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Oct 25, 2007 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks very cluttered, specifically with all the junk on top. Also, the game renders those greens pretty poorly on most voxels. Still, the best of luck with this. Maybe you can show an ingame so we can tell how recognizable it's details are?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Oct 25, 2007 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

A whole nuclear power plant inside a vehicle? Radioactive uranium armor? Sounds like Red Alert M.A.D.ness #Tongue




Enough joking, the voxel needs some work. Read what Rattuskid wrote.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Oct 25, 2007 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks a bit cluttered, I mean if it came under Machinegun fire a lot of stuff on the outside would probz be destroyed and it'd make the damn thing useless...

And 74-78 are better greens, the ones you are using look reall bad ingame, I used them on my spitfires, and am still regretting it...

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Thu Oct 25, 2007 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

^updated^

Thanks for the comments, now it doesn't look so cluttered.

I want to make this really good before fully releasing it, and what better way then to ask the pros

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Oct 25, 2007 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grey? It looks ok in grey but you should do a camo version too; and for some reason it reminds me of a WWII StuG SPG.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Thu Oct 25, 2007 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK I added some gunports and made it Allied, if people want I can make it Soviet

I think it might be ready for release

Sry, still no ingame.

*offtopic* I had to reinstall TFD and for some reason it says it cannot install RA2.mix, but all the other files are installed, is this a problem with TFD or just me. There are no scratches on the disk, and I had it installed once before.*offtopic*

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Fri Oct 26, 2007 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Name stolen from the SC2 unit?

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Fri Oct 26, 2007 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Thor is a Norse God, so I stole the name from Norse Mythology, plus the SC2 Thor is a heavy Mech a total pwnage. Smile
Thor is also a mech from the MechWarrior games.

This Thor is just a Mobile Fortress. plus it was ether Thor or Hercules, Thor sounded better.

Also, it seems I made it to small for RA2, It fits fine in TS. Smile
and yes It still has RA2 normals I didn't change the normals before putting it in TS

Anyways, Here is a updated version
Now in Soviet colors



bwt_004.gif
 Description:
 Filesize:  1.45 MB
 Viewed:  3526 Time(s)

bwt_004.gif



Thor.PNG
 Description:
looks good it TS :)
 Filesize:  251.34 KB
 Viewed:  3543 Time(s)

Thor.PNG



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Last edited by Chaotic General on Fri Oct 26, 2007 3:39 am; edited 1 time in total

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Fri Oct 26, 2007 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the colours are a bit too bright, and the checkerboard design you have on the front doesn't look so hot ingame. And make the remap sections darker, with a bit more texture. Otherwise, it looks good.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Fri Oct 26, 2007 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I went in and touched up on som things, I think it is ready for release. ^new pics^

Also, is it possible to use a IFV logic in TS, or is that RA2 only
if not, I'll take off the gunports to clear up some clutter.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Oct 26, 2007 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

looks nice.... and the details look great. But it looks more like a heavy IFV (like a battlefortress) than a tank

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Fri Oct 26, 2007 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

it started out as a Tank and slowly became a BattleFortress. Now if I can make it bigger it will make a good replacement for the one in YR

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