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New Mod! - From The Abyss
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Thu Oct 25, 2007 11:37 pm    Post subject:  New Mod! - From The Abyss
Subject description: A Bioshock Mod for TS
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FROM THE ABYSS

Pretty obviously, I'm new here, but I've been modding many games and created a few 2D games over the years, and I've already learned how to mod TS.

Which is why, I've decided to make a BIOSHOCK themed mod for TS.

Overview

RN000It'll include the original teams with a few more units, and the Splicers, from Bioshock.
In the campaign, during the midst of a big battle between the GDI and Nod, a submarine pops-up out of the sea and unloads a bunch of Splicers, who own both teams to the ground. Sort of like the ending evil cinematic from Bioshock. It's gonna have two new campaigns: GDI, and the Splicers.

If you're GDI, you have to eliminate the Splicer forces, and have to destroy them for good. And, to help you out, Tenenbaum begins giving GDI blueprints to secret weapons she's invented.

But, if you're the Splicers, your job is to destroy GDI, Nod, and cities, so you can splice up as many people as you can and convince them to join sides with you, so you can capture not only Rapture, but also the entire above-see world. However, once again, Tenenbaum will be helping GDI, considering it's based on Bioshock's evil ending.

I'm also gonna create a set of new multi-player maps, and change the interface of the game to suit my new mod.

If you wish to help, I would greatly appreciate somebody making some buildings and infantry for the Splicers, for I'm not too amazing at shp's (I suck with them, because I cant get proportions good, and can't get the perspective right #Tongue)

For anyone who'll help, I'll send you detailed unit lists, and give you the list I want you to make.

Teams

Splicers unit list:

Infantry:

1. Thuggish Splicer - use this unit to swarm enemies with their wrenches, and are very powerful in close combat.

2. Leadhead Splicer - the equivalent of a slightly stronger Light Infantry, uses a pistol to deal with enemies.

3. Lightning Houdini Splicer - a heavy infantry that deals high damage with an electro shock type ability

4. Fire Houdini Splicer - a mobile infantry with an attack slightly weaker than the Devil's Tongue

5. Nitro Splicer - A unit slightly more powerful than a Disk Thrower

6. Sapper Splicer - An engineer unit

Vehicles:

1.(original) Harvester

2. Bouncer (big daddy type 1) - A very powerful and fast walker that does massive damage against both vehicles and infantry in melee

3. Rosie (big daddy type 2) - a powerful and fast walker that has the GDI RPG Tower's weapon

4. Half Trak (real name pending) - a transport with an anti-infantry and anti-air turret on it.


5. Genodestroyer Anti-Tank - a light tank good against vehicles


6. Bioripper Heavy Tank - a heavy tank good against vehicles and infantry


7. Bioharvester - harvests veinholes

8. Security Bodt - fast moving anti-infantry unit

9. Repair Bot - repairs vehicles

10. Adam Blaster - Very heavy tank like GDI Dreadnaught (see below)

More vehicle and air units pending...


GDI (extra) unit list:

Infantry:

Guardian - Same as Thuggish Splicer but slightly weaker

Vehicles:

Dreadnaught - Very heavy tank that shoots 3 tick tank shots at once.


Nod (extra) unit list:


Infantry:

Raider - Same as GDI Guardian

Vehicles:

Korpse - Same as GDI Dreadnaught, but only shoots 2 tick tank shots at once, and has stealth.


Oh, and yes, that remap is the new green team colour in the game.

Regards, Veneno.

PS: Waiting on a Splicer-Team symbol. Does anyone know one?

Last edited by Veneno on Mon Nov 05, 2007 2:38 am; edited 19 times in total

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Oct 26, 2007 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

hello and welcome to the community! Very Happy

well first off, you posted this in the wrong forum Confused (you should post mod anouncements in the Mod Anouncement forum....obviously)

and second off, you should probably post a more detailed description of it
what's the story,units,buildings,sides, etc.... is there a new campaign? what? Confused

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Fri Oct 26, 2007 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

joshy wrote:
hello and welcome to the community! Very Happy

well first off, you posted this in the wrong forum Confused (you should post mod anouncements in the Mod Anouncement forum....obviously)


Sorry, but it's sort of deceiving, cause it says "Tiberium Sun Editing Forum" and there's no other TS one.

Anyways, it's gonna be a new mod, with a few new and improved GDI and NOD units, and a new team, the "Splicers", from Bioshock. In the campaign, during the midst of a big battle between the two sides, a submarine pops-up out of the sea and unloads a bunch of Splicers, who own both teams to the ground. Sort of like the ending evil cinematic from Bioshock.

Anyways, I'm gonna make a new campaign for all three teams, and I'm gonna see if it's possible to make the Splicer campaign unlockable after you beat at least one of the campaigns.

I'm also gonna create a set of new multi-player maps, and change the interface of the game to suit my new mod.

I'm still thinking of a name for it, but it will come soon enough.

Unit list and a few in-game vxl's coming soon.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Oct 26, 2007 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Well yea, Josh summed it up, also, is Bioshock not a bit... too, hard to add to a RTS game?

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Fri Oct 26, 2007 2:11 am    Post subject: good Reply with quote  Mark this post and the followings unread

A new mod its never bad so hope it works out Razz

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri Oct 26, 2007 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, this deserves to be in the Mod Announcements forum, or just simply in the Tiberian Sun Editing Forum.
The Extended Tiberian Sun sub-forum is for an exe-hack.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Oct 26, 2007 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

...Rolling Eyes

New mods are always a good thing... I Just hope you know what you're doing, instead of beggining something you have absoloutely no idea on.

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Fri Oct 26, 2007 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
...Rolling Eyes

New mods are always a good thing... I Just hope you know what you're doing, instead of beggining something you have absoloutely no idea on.


Don't worry. I've been playing TS since 1999, and I started making new units in 2001. Plus, I've got a lot of experience in other things, and I've already got the Splicer unit list already done. I'll update soon.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Oct 26, 2007 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&C games and infantry-heavy mods don't mix.
As far as I'm aware Bioshock has 2 vehicles, the Bathysphere and a Submarine.

Good luck.

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Fri Oct 26, 2007 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Daz wrote:
C&C games and infantry-heavy mods don't mix.
As far as I'm aware Bioshock has 2 vehicles, the Bathysphere and a Submarine.

Good luck.


Don't worry about the vehicles, it's something called improvising. I know there weren't any vehicles, and I am going to make a submarine.
But I am going to make vehicles.

Splicers unit list:

Infantry:

1. Thuggish Splicer - use this unit to swarm enemies with their wrenches, and are very powerful in close combat.

2. Leadhead Splicer - the equivalent of a slightly stronger Light Infantry, uses a pistol to deal with enemies.

3. Lightning Houdini Splicer - a heavy infantry that deals high damage with an electro shock type ability

4. Fire Houdini Splicer - a mobile infantry with an attack slightly weaker than the Devil's Tongue

5. Nitro Splicer - A unit slightly more powerful than a Disk Thrower

6. Sapper Splicer - An engineer unit

Vehicles:

1.(original) Harvester

2. Bouncer (big daddy type 1) - A very powerful and fast walker that does massive damage against both vehicles and infantry in melee

3. Rosie (big daddy type 2) - a powerful and fast walker that has the GDI RPG Tower's weapon

4. Half Trak (real name pending) - a transport with an anti-infantry and anti-air turret on it.

5. Genodestroyer Anti-Tank - a light tank good against vehicles

6. Bioripper Heavy Tank - a heavy tank good against vehicles and infantry

7. Bioharvester - harvests veinholes

8. Security Bodt - fast moving anti-infantry unit

More vehicle and air units pending...

Thanks. Update soon.

PS: Mod name - From the Abyss

PPS - There's one problem: I made the Security Bot voxel, and made the blades spin, but they only spin when it moves. How do I change it so that it always spins?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri Oct 26, 2007 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Editing your first post to reflect the title of your mod, and what the mod is for.
It'll help people to know what its about before they click it. You can edit these things for yourself too Wink.

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Immortal Lemming
Vehicle Driver


Joined: 22 Oct 2007

PostPosted: Sun Oct 28, 2007 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake wrote:
Editing your first post to reflect the title of your mod, and what the mod is for.
It'll help people to know what its about before they click it. You can edit these things for yourself too Wink.


Embarassed Sorry, it's just I didn't think you could actually edit the title. Anyways, I'm sorry I haven't made any progress, but I was away for the weekend on a business trip.

Now that I'm back, I'll be working on the mod again. I've already started the Bouncer voxel, and I've already made the "Half Trak" and the Bioripper voxels. Post soon.

PS: Need a Splicer-team symbol. Does anyone know a good one?

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sun Oct 28, 2007 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Bouncer Voxel?

Might be better off with .shp if you can, for the sake of quality and animation.

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Sun Oct 28, 2007 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Immortal Lemming wrote:
Muldrake wrote:
Editing your first post to reflect the title of your mod, and what the mod is for.
It'll help people to know what its about before they click it. You can edit these things for yourself too Wink.


Embarassed Sorry, it's just I didn't think you could actually edit the title. Anyways, I'm sorry I haven't made any progress, but I was away for the weekend on a business trip.

Now that I'm back, I'll be working on the mod again. I've already started the Bouncer voxel, and I've already made the "Half Trak" and the Bioripper voxels. Post soon.

PS: Need a Splicer-team symbol. Does anyone know a good one?


Question I have no clue how this happened, but this is messed up... Question

Did he like, read my mind, and start talking with MY voice? Immortal, you're just messed up. I don't know how you did that, but thanks for saying that for me (INSANELY MESSED UP??? Surprised )

Anyways, I was doing it in the voxel format, considering it's a vehicle. But, now that you mention it, I should do it that way.

That was quite hilarious. Laughing Please do tell immortal Very Happy

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Immortal Lemming
Vehicle Driver


Joined: 22 Oct 2007

PostPosted: Sun Oct 28, 2007 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Veneno wrote:
Immortal Lemming wrote:
Muldrake wrote:
Editing your first post to reflect the title of your mod, and what the mod is for.
It'll help people to know what its about before they click it. You can edit these things for yourself too Wink.


Embarassed Sorry, it's just I didn't think you could actually edit the title. Anyways, I'm sorry I haven't made any progress, but I was away for the weekend on a business trip.

Now that I'm back, I'll be working on the mod again. I've already started the Bouncer voxel, and I've already made the "Half Trak" and the Bioripper voxels. Post soon.

PS: Need a Splicer-team symbol. Does anyone know a good one?


Question I have no clue how this happened, but this is messed up... Question

Did he like, read my mind, and start talking with MY voice? Immortal, you're just messed up. I don't know how you did that, but thanks for saying that for me (INSANELY MESSED UP??? Surprised )

Anyways, I was doing it in the voxel format, considering it's a vehicle. But, now that you mention it, I should do it that way.

That was quite hilarious. Laughing Please do tell immortal Very Happy


??? OH........ I guess I took out the quotes and then forgot to take out the rest or something. Laughing I don't even know what happened. Laughing

What I meant to say is that I like Bioshock, and look forward to seeing the finished product.

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Tue Oct 30, 2007 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Front Page Update.

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Tue Oct 30, 2007 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Front Page Update #2.

Unit lists updated.

Screenshots updated.

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Sat Nov 03, 2007 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Front Page Update #3.

Screenshots updated.

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Veneno
Medic


Joined: 25 Oct 2007

PostPosted: Sun Nov 04, 2007 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Front Page Update #4.

Screenshots updated.

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